Search found 244 matches

by DoctorBoson
Sun Apr 30, 2017 1:31 am
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [WWI]College Boy Edge after character generation
Replies: 0
Views: 139

[WWI]College Boy Edge after character generation

While an unlikely situation given the setting, Savage Worlds Deluxe allows that Background Edges may be taken after character creation but require special consideration for the allowance thereof. If a GM allowed a character to take the College Boy Edge after character creation, are the Skill points ...
by DoctorBoson
Fri Apr 28, 2017 2:11 pm
Forum: SW General Chat & Game Stories
Topic: [SPC2] Armor with wounds, ala vehicle rules, and locked Super Attributes
Replies: 3
Views: 137

Re: [SPC2] Armor with wounds, ala vehicle rules

Sidekick. That's all my thoughts on the subject. This may work for an automated assistant kind-of-thing, but it significantly decreases the Power capabilities of the armor. Additionally, it means that there's no benefit to a character not being in the Armor since the "pilot's" Skills don'...
by DoctorBoson
Fri Apr 28, 2017 1:53 pm
Forum: SW General Chat & Game Stories
Topic: [SPC2] Armor with wounds, ala vehicle rules, and locked Super Attributes
Replies: 3
Views: 137

[SPC2] Armor with wounds, ala vehicle rules, and locked Super Attributes

I like the idea of having a Power Armor super, who's Armor acts as a Vehicle rather than as a suit (similar to the mech rules from SPC2). Much of this is very simple (growth, super strength, toughness etc. contingent on the armor device), but I'm not sure how to make the Armor itself take wounds and...
by DoctorBoson
Tue Apr 25, 2017 9:06 pm
Forum: SW Licensees
Topic: [Daring Entertainment] Super Powers Unleashed Kickstarter Now Live!
Replies: 6
Views: 271

Re: [Daring Entertainment] Super Powers Unleashed Kickstarter Now Live!

As an extremely avid user of the SPC2, I've seen a couple of the updates and ideas tossed around in the comments section but this is still particularly unclear to me: I don't see what the point would be to using this system over the system provided in the SPC2 instead. I know it's been mentioned tha...
by DoctorBoson
Mon Apr 24, 2017 2:39 am
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [SPC2] Armor Suits and Generic Modifiers
Replies: 1
Views: 181

[SPC2] Armor Suits and Generic Modifiers

This has come up with one of my players and it feels a bit like fishing for Power Points. He has a super genius character with Invent and suit of power armor with super strength, super vigor, and flight, built as such: Armor +4 (3): Heavy Armor. Device (–1), Requires Activation, Slow to Activate. Fl...
by DoctorBoson
Wed Apr 05, 2017 3:31 pm
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [SFC] Multiple Weapon Systems
Replies: 1
Views: 147

[SFC] Multiple Weapon Systems

Can pilots only fire a single weapon system on a ship every round? What about on walkers? Could a pilot, for example, fire his Heavy Laser on his "right arm" and the missile launcher systems on his "left arm" with a multi-action penalty (and off-hand penalty)? Could he add a thir...
by DoctorBoson
Sat Mar 25, 2017 11:21 pm
Forum: SW Home-brew Settings & Conversions
Topic: D&D Next's advantage/disadvantage mechanism
Replies: 12
Views: 2889

Re: D&D Next's advantage/disadvantage mechanism

I've read this book like a dozen times and I'd never realized that Critical Failure wasn't just part of that Setting Rule. Thank you!
by DoctorBoson
Sat Mar 25, 2017 9:00 pm
Forum: SW Home-brew Settings & Conversions
Topic: D&D Next's advantage/disadvantage mechanism
Replies: 12
Views: 2889

Re: D&D Next's advantage/disadvantage mechanism

Additional bonus is that Extras with Disadvantage now have a Wild Die and can suffer snake eyes if you're running with the Critical Failure setting rule. Note that Critical Failures are a normal part of the Core Rules. The setting rule just means that a Benny can not be spent to reroll that Trait r...
by DoctorBoson
Sat Mar 25, 2017 6:57 pm
Forum: SW Home-brew Settings & Conversions
Topic: D&D Next's advantage/disadvantage mechanism
Replies: 12
Views: 2889

Re: D&D Next's advantage/disadvantage mechanism

For non wildcards advantage / disadvantage works the same way as in d20 - the skill die is rolled twice & the highest is taken for advantage, and the lowest for disadvantage. For wildcards: When a wildcard has advantage the wild die changes to their skill die as long as that die is a d6 or high...
by DoctorBoson
Wed Mar 22, 2017 8:14 pm
Forum: SW General Chat & Game Stories
Topic: Anyone still use Savagepedia?
Replies: 9
Views: 666

Re: Anyone still use Savagepedia?

I used it a lot when I was first getting into Savage Worlds but I've found that as I've gotten more comfortable and familiar with the system, a lot of the house rules seem extraneous to me, while the list of Edges/Hindrances has become less useful now that I have more of the big-name source books. T...
by DoctorBoson
Wed Mar 08, 2017 2:42 pm
Forum: SW Licensees
Topic: Looking for a grittier superhero experience? Extreme Earth is on sale
Replies: 24
Views: 644

Re: Looking for a grittier superhero experience? Extreme Earth is on sale

If you're referring to something else - please let me know The Hammer has a 7PP melee attack. This would be fine with The Best There Is (attack, melee), but he doesn't have that Edge. Nightshade has 6PP of Super Edges, which would also be fine with The Best There Is (super edge), which is absent. S...
by DoctorBoson
Tue Mar 07, 2017 6:42 pm
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Discord
Replies: 1
Views: 224

Savage Worlds Discord

On the Google+ group, Kristian Serrano posted a Savage Worlds Discord channel to see if there was interest. Here's the link for those interested. Hopefully it'll be a good place to have quick, lighthearted discussions on Savage Worlds, from rules to game inspirations to homebrew stuff. Hop on in!
by DoctorBoson
Tue Mar 07, 2017 3:57 pm
Forum: SW Licensees
Topic: Looking for a grittier superhero experience? Extreme Earth is on sale
Replies: 24
Views: 644

Re: Looking for a grittier superhero experience? Extreme Earth is on sale

Harsh, but I do see what he's going for. It looks like whoever brought the setting to Savage Worlds doesn't have a full grasp on the Savage Worlds rules or the rules for the construction of Supers, though the flavor of the setting itself is actually quite intriguing and has some cool concepts behind...
by DoctorBoson
Tue Mar 07, 2017 11:11 am
Forum: SW Licensees
Topic: Looking for a grittier superhero experience? Extreme Earth is on sale
Replies: 24
Views: 644

Re: Looking for a grittier superhero experience? Extreme Earth is on sale

I haven't read too much of the content yet, but the pregens themselves seem to not have respected the rules for Power Limits: the setting recommends most characters play Pulp Heroes, which means 15 PP and a Power Limit of 5, but almost every pregen has a power that goes over that. "Punchbag&quo...
by DoctorBoson
Fri Feb 10, 2017 8:19 pm
Forum: Hey Pinnacle!
Topic: Savage Worlds Fan License and Donations?
Replies: 1
Views: 224

Savage Worlds Fan License and Donations?

Some friends have suggested to me that I should consider setting up a spot for donations for some of the "Savage Everything" blogs that I've thrown together. Would that be a violation of the Savage Worlds Fan License? EDIT: It appears this was actually answered here , so I'll instead ask a...
by DoctorBoson
Tue Feb 07, 2017 3:54 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [SPC2] The "Killer Speedster" in actual play
Replies: 17
Views: 735

Re: [SPC2] The "Killer Speedster" in actual play

I've not seen this kind of build in play, but I can see that they're gonna be pretty much useless against all of the robot soldiers with jetpacks that you can throw at them, but there are certainly ways to make this worse than it is. For example, taking modifiers like Device and Lethal could allow m...
by DoctorBoson
Fri Feb 03, 2017 11:46 am
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [FC] Opposed Major Artifact roll?
Replies: 1
Views: 157

[FC] Opposed Major Artifact roll?

If someone gets the Puppet Power as a major artifact, what would the active ability roll be? What about other opposed powers like Lower Trait, or picking someone up with Telekinesis?
by DoctorBoson
Mon Jan 30, 2017 12:53 am
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [FC] Room Prices
Replies: 1
Views: 166

[FC] Room Prices

In the fantasy companion, room prices are listed as $8 for a private room, $4 for a double room and $2 for a shared room. Is this the price per person (2 x $4 for a double, 6 x $2 for a shared room, etc.) or the total price for the room?
by DoctorBoson
Wed Jan 18, 2017 11:21 pm
Forum: Official Answers on How the Rules In Other Pinnacle Products Work
Topic: [FC] Arcane Background (Alchemy), Potions, and mechanics
Replies: 1
Views: 234

[FC] Arcane Background (Alchemy), Potions, and mechanics

I have a number of questions regarding the use of potions and Arcane Background (Alchemy) spells. 1. How exactly would Lower Trait work with Arcane Background (Alchemy)? As listed here, you recommend recording the result of the die roll when the potion is first created, but assuming this, does this ...
by DoctorBoson
Wed Dec 21, 2016 5:58 pm
Forum: SW Home-brew Settings & Conversions
Topic: Wild Wastes : A Fallout Conversion
Replies: 40
Views: 1369

Re: Wild Wastes : A Fallout Conversion

Any new updates on this project? A rough draft? Inquiring minds would like to know. :) I've been helping with this when I can. Things have stalled due to the holidays but if you'd like to be able to help get things moving along at a faster pace, feel free to join the Discord group where we smash id...

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