Search found 2723 matches

by Jounichi
Mon May 01, 2017 1:23 am
Forum: SW General Chat & Game Stories
Topic: Bodyguards in Savage Worlds
Replies: 12
Views: 443

Re: Bodyguards in Savage Worlds

There's the Guardian Edge from Pirates of the Spanish Main. So long as you're near enough to someone, you can take the hit for them for a chance at a benny.
by Jounichi
Mon May 01, 2017 1:20 am
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

Blunt weapons don't ignore plate armor, but they do bypass it somewhat. A war hammer can ignore one point of protection and a maul two. Whether that's better than a great axe's ability to ignore one point of armor universally I'm not entirely sure. I don't feel like doing the math right now, despite...
by Jounichi
Sun Apr 30, 2017 10:16 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Houserules to Discourage Tanks
Replies: 5
Views: 409

Re: Savage Houserules to Discourage Tanks

Players shouldn't feel punished for wanting to play a particular way. That's a silly thing to say. If a player wants to play by insulting the other players, being disruptive, attempting to shatter the social dynamic of the play group, and diminishing overall fun then that behavior should be discour...
by Jounichi
Sun Apr 30, 2017 7:51 am
Forum: SW Home-brew Settings & Conversions
Topic: Savage Houserules to Discourage Tanks
Replies: 5
Views: 409

Re: Savage Houserules to Discourage Tanks

I don't think any style of play should be discouraged. Players shouldn't feel punished for wanting to play a particular way.
by Jounichi
Sun Apr 30, 2017 7:48 am
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

Unfortunately, most RPGs don't really let you be a bodyguard, mechanically. They don't have great mechanics for letting you stand between an enemy and your buddy. Things like attacks of opportunity can help a bit, but it's still not something most tabletop games let you do. Or at least very few do....
by Jounichi
Sat Apr 29, 2017 10:13 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

We're not talking about MMO tanks. They rely on mechanics which simply don't exist in this game.
by Jounichi
Sat Apr 29, 2017 6:01 pm
Forum: SW General Chat & Game Stories
Topic: Pregenerated archetypes and traits - huh?
Replies: 6
Views: 180

Re: Pregenerated archetypes and traits - huh?

I was Tigerguy786 earlier today. It was...weird.

EDIT:
And now, apparently, I am Wibbs. Only on the front page, though.
by Jounichi
Sat Apr 29, 2017 3:01 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

it is a house rule idea. each point of penalty from encumbrance or fatigue applies wholesale to a Target's Parry, applies A penalty rolls against fatigue induced from intense heat or cold, and possibly applies as a penalty to pace to a minimum parry and pace of 1 each. the basic idea comes from the...
by Jounichi
Sat Apr 29, 2017 6:59 am
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

spear and shield is specifically a setting rule for settings taking place in Greece, Rome or Persia during the Era of BC. where the weight of some rather massive spears was supported by the strength of the Phalanx working together. the reason the Spear was popular in Phalanx fighting was because it...
by Jounichi
Fri Apr 28, 2017 9:32 am
Forum: Deadlands: The Weird West
Topic: Shootist and Mixed Ammo Question [DLR]
Replies: 11
Views: 530

Re: Shootist and Mixed Ammo Question [DLR]

The only one that I can speak with authority on is the 1873 Colt SAA Peacemaker. The cylinder will spin at half cock. I would have to do some research to find out for other period revolvers. On the other hand, the peacemaker is probably one of the more commonly used guns in the game. Should I have ...
by Jounichi
Wed Apr 26, 2017 1:29 pm
Forum: Deadlands: The Weird West
Topic: Shootist and Mixed Ammo Question [DLR]
Replies: 11
Views: 530

Re: Shootist and Mixed Ammo Question [DLR]

Just as a point of contention, it really would not require two hands to rotate the cylinder. I am assuming (yeah I know) that a hex slinger is fairly proficient at handling his weapon. We have all seen in the movies, the hero (or villain) roll the cylinder across his arm. I wouldn't think it would ...
by Jounichi
Tue Apr 25, 2017 9:43 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

Water hazards could be fun if you adopt the rules from 50 Fathoms. There, your highest armor value comes off of swimming rolls to move about or resist drowning. Or have them fight in the rain. A lightning strike is...I want to say 3d10 damage that ignores armor. Speaking of ignoring armor, heavy and...
by Jounichi
Mon Apr 24, 2017 12:47 pm
Forum: Deadlands: The Weird West
Topic: Shootist and Mixed Ammo Question [DLR]
Replies: 11
Views: 530

Re: Shootist and Mixed Ammo Question [DLR]

I would let it be a free action to switch to the right place if it is already loaded. That is part of the "cool factor" of having hexslinger bullets that are already loaded. They are kind of expensive PP-wise compared to say, Smite, so might as well give a slight perk. And besides a turn ...
by Jounichi
Mon Apr 24, 2017 12:21 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

I'm still not getting how it being dark is supposed to make it easier to mind-control someone. There probably needs to be other trappings at work. In any case, yeah those characters are designed to survive taking hits and avoid being hit. So try something else. Tricks and Tests of Will have been men...
by Jounichi
Sun Apr 23, 2017 5:15 pm
Forum: Deadlands: The Weird West
Topic: Vampires as PCs (in Deadlands)
Replies: 14
Views: 464

Re: Vampires as PCs (in Deadlands)

While vampires do exist in the setting, and there are some specific examples in the many bestiaries, you needn't feel beholden to them. If you want to custom build a vampire race, reskin Harrowed, or just use the race as it exists in the Horror Companion you're good. Just keep in mind the restrictio...
by Jounichi
Sun Apr 23, 2017 8:42 am
Forum: SW Pinnacle Original Settings & Companions
Topic: Running SW Supers for kids?
Replies: 6
Views: 261

Re: Running SW Supers for kids?

Core Super Powers is very...pulp, I guess. It's expensive to branch out with multiple powers since each one requires its own skill. It works well enough for someone trying to duplicate Iron Fist, I suppose (healing and smite are about as far as I'd take it), but anything beyond that is going to prov...
by Jounichi
Sun Apr 23, 2017 8:03 am
Forum: SW General Chat & Game Stories
Topic: New shaken nerfs some powers, any fixes?
Replies: 10
Views: 418

Re: New shaken nerfs some powers, any fixes?

What about the old Relentless from the Horror Companion?

Failure: Still shaken
Success: Can only take a single action
Raise: Can act normally
by Jounichi
Mon Apr 17, 2017 10:28 am
Forum: SW Pinnacle Original Settings & Companions
Topic: [50F] Recosting/Rebalancing the races
Replies: 24
Views: 478

Re: [50F] Recosting/Rebalancing the races

Requiring the characters to roll Vigor every hour after the initial 8 isn't unreasonable, but a person isn't likely to hike 8 hours a day, either. Breaks are frequent (ideally you'd stop for a sip of water every 15 minutes), but on flat ground, a fit person can cover a mile in about 20 minutes so th...
by Jounichi
Mon Apr 17, 2017 10:03 am
Forum: Deadlands: The Weird West
Topic: (DLR) Hindrance Interaction
Replies: 7
Views: 283

Re: (DLR) Hindrance Interaction

Yeah, that -4 is brutal. I generally need to Ace or spend a benny to score a hit. I'm playing a "Jack of all trades" type character, with a Saber in one hand and a LeMat in the other (Ambidextrous), I'm not as good in melee as the dedicated melee character (Saux Native with a spear), or a...
by Jounichi
Fri Apr 14, 2017 9:02 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 858

Re: Off-Hand Attacks (and some ideas concerning them)

Maybe, if you can provide a more compelling argument for why you think my suggestion is not a good one. You still don't get it, do you? There are, at present, three melee attack options available to players under the core rules. The default is the single Fighting roll. This can be performed with on...

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