Search found 372 matches

by Gordon
Mon May 01, 2017 12:29 am
Forum: Hey Pinnacle!
Topic: The forum is apparently suffering difficulties
Replies: 3
Views: 304

Re: The forum is apparently suffering difficulties

Mainly on the index page. I'm getting a logged in as Zadmar too, but only during session creation, and only on the forum front page.. YMMV
by Gordon
Wed Apr 19, 2017 9:11 am
Forum: SW Pinnacle Licensed Settings
Topic: How's it selling?
Replies: 26
Views: 799

Re: How's it selling?

Kickstarter is also a very effective marketing tool.
by Gordon
Sun Apr 02, 2017 8:07 pm
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

I've found that random PCs in any one shot are extremely distracting to one-shot players. Each character must have a pretty narrow focus and role for the adventure so that the player can remain engaged. I can see a use for "make me a fighter" or "make me a wizard" or "make m...
by Gordon
Fri Mar 31, 2017 9:27 pm
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

Image 5.jpg
Image 5.jpg (35.06 KiB) Viewed 249 times


Already is! Look at the top-right buttons - PDF ;)

I'll be rewriting that to SVG more than likely, but I have other projects first,
by Gordon
Thu Mar 30, 2017 9:09 am
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

Cyberware should be live and usable!

There were also many bugfixes on the last update as well.

https://jdgwf.github.io/savage-worlds-web-tools/
by Gordon
Tue Mar 28, 2017 6:05 pm
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

Image 4.jpg
Image 4.jpg (77.35 KiB) Viewed 322 times


Updates! Updates! Updates!

Cyberware is nearly fully usable... hope to have it done by Friday. Lots of bug-fixes and en entire class refactoring all last week to make the backend faster and easier to maintain.
by Gordon
Mon Jan 30, 2017 5:39 pm
Forum: SW Pinnacle Licensed Settings
Topic: [SR] A suggestion for Young characters in SR...
Replies: 11
Views: 289

Re: [SR] A suggestion for Young characters in SR...

Children have higher PPE so that when they're sacrificed or fed upon it's much more horrific. ;)
by Gordon
Mon Jan 30, 2017 4:49 pm
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

I mean, who really needs to be tested on 11 vs. 11, 8 vs. 8, etc.? Maybe someone who'd like to use the trainer in a completely random fashion (the way it used to work before the changes)? I think that having it as an option shouldn't require a lot of work and it won't hurt. It still works that way ...
by Gordon
Mon Jan 30, 2017 11:06 am
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

Updated raise trainer suggestion options and labeling changes. I'm going to try to get to the Arcane Background fixes this week.
by Gordon
Fri Jan 27, 2017 11:59 pm
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

Zero Mostel wrote:When creating vehicles, is this for Any era or for Sci FI alone?


Sci Fi companion... although you can probably adjust for it for whatever game. You could even probably use it for big naval vessels too (starships)
by Gordon
Fri Jan 27, 2017 11:34 am
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

Great set of tools, congratulations :) One that really scratched my itch is the "Raise Trainer". I've thought of writing something similar for a long time but never got into it, thanks. I've a suggestion/feature request to make it configurable, though. Some ideas: - an option for turning ...
by Gordon
Fri Jan 27, 2017 9:38 am
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

Minor update. I received some "high authority feedback ;)" from a learned scholar who hasn't been looking at it for the last few years. He informed me the validation notifications were easy to miss. Since I wrote the software and designed the UI I knew exactly what to look for (this is ver...
by Gordon
Fri Jan 27, 2017 9:15 am
Forum: SW Home-brew Settings & Conversions
Topic: Designing a Savage Worlds Setting
Replies: 36
Views: 3398

Re: Designing a Savage Worlds Setting

I won't comment (after this comment) further on the thread, as it's lessens the focus of your thread... but I agree. I'm digging the image shaping tools for text flow, etc. The biggest learning curve was to link text boxes so that "Get Text" would flow from one page to the next ("Link...
by Gordon
Thu Jan 26, 2017 12:26 pm
Forum: SW Home-brew Settings & Conversions
Topic: Designing a Savage Worlds Setting
Replies: 36
Views: 3398

Re: Designing a Savage Worlds Setting

Darn it, Zadmar, you've inspired me to experiment with Scribus. I'm hitting a brick wall with LibreOffice. apt-get install scribus Note to those who do the same: Layering requires PDF1.5 in the export and the "Include Layers" to be checked ;) http://images.jdgwf.com/scribus-pdf-export-box....
by Gordon
Mon Jan 23, 2017 1:43 pm
Forum: SW General Chat & Game Stories
Topic: balancing characters from Super vs Sci-fi
Replies: 5
Views: 243

Re: balancing characters from Super vs Sci-fi

Run it all as supers, don't even bother with the Sci-Fi companion except for mundane gear and starships and vehicles if you need them.. Use the Device limitation for some powers that come from equipment. it'll make your life that much easier.
by Gordon
Mon Jan 23, 2017 1:28 pm
Forum: SW General Chat & Game Stories
Topic: Any trick for quick Armor Piercing calculations?
Replies: 15
Views: 380

Re: Any trick for quick Armor Piercing calculations?

As we've played Rifts, the easiest way I've found it was to ask the Player's weapon AP then if the AP exceeds the Armor, I subtract the Armor rating from the toughness of the critter being attacked, if not subtract the AP from the tougness then telling them their target number is XX. I do the opposi...
by Gordon
Mon Jan 23, 2017 10:51 am
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

The feedback to the Dice Trainer is awesome - keep them coming! :)
by Gordon
Tue Jan 17, 2017 10:13 am
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

You should be able to select any edge that you qualify for (and a few that you may not if the requirements were more than a little complicated).

As long as you have the magic arcane background and an arcane skill of arcana 10 or more, Famliar should be selectable.
by Gordon
Sat Jan 14, 2017 7:25 pm
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

Yep. For some reason the PDF lib doesn't work quite right when going to a new Windows in both I.E. and Edge - sorry
by Gordon
Thu Jan 12, 2017 12:05 am
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6721

Re: Savage Worlds Web Tools Update

Yep. There's certain things that it won't enforce, there's quite a bit of moving parts in (at least the details) of character creation

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