Search found 577 matches

by ZenFox42
Mon May 01, 2017 8:11 am
Forum: Official Answers on How the Core Rules Work
Topic: Two weapons vs. shield
Replies: 0
Views: 185

Two weapons vs. shield

Sorry if this has been asked before, I searched but could not find it... So, a character using two weapons is facing an opponent with a shield. Since the shield covers his front and left side, would the two-weapon opponent's left-handed attack be "off to the side" enough to avoid the +1 Pa...
by ZenFox42
Wed Apr 26, 2017 7:17 am
Forum: SW General Chat & Game Stories
Topic: One of my players is inside another?!
Replies: 10
Views: 360

Re: One of my players is inside another?!

Me too, except for the bit about *re-rolling* damage to the crew. Since it's the robot that's being damaged, I'd think that it's *that* damage that would be affecting the crew as well, minus what's absorbed by the robot's Armor...
by ZenFox42
Tue Apr 25, 2017 7:47 am
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1730

Re: Problem with "tank" PC

If you want to go simple, nets could be treated like the Entangle power, with the spellcaster's AB skill roll being replaced by the attacker's Throwing skill. Something else no one has mentioned in and of itself is Grappling - since it's an opposed Fighting roll, and continued by either opposed Stre...
by ZenFox42
Mon Apr 24, 2017 7:22 am
Forum: SW General Chat & Game Stories
Topic: One of my players is inside another?!
Replies: 10
Views: 360

Re: One of my players is inside another?!

Could you expand on that idea some? Like, how much of a random chance? What does "getting hit" mean? The occupant takes the same damage as the robot, minus the robot's Toughness? With or without armor (or, minus just armor)? Or just a flat -12, treating the robot's skin as a large shield f...
by ZenFox42
Fri Apr 21, 2017 8:16 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 928

Re: Off-Hand Attacks (and some ideas concerning them)

So, if I've got this correct, the best a Martial Artist Cyborg could realistically and intentionally do is : Spend 2 HJ Training results for : Martial Artist and Brawler (MA does nothing, Brawler adds +2 to damage) Third HJ roll : "any" table, take the result x2 Hindrances: Improved Martia...
by ZenFox42
Thu Apr 20, 2017 8:03 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 928

Re: Off-Hand Attacks (and some ideas concerning them)

Ah. I wasn't aware of the trade-off ability. But looking thru my Savage RIFTS The Tomorrow Legion Player's Guide (2016), I only see that "2-for-1" tradeoff offered on the MARS F&G table, but not on any of the others...??? In addition, the cyborg build gives "two rolls on any of th...
by ZenFox42
Wed Apr 19, 2017 8:33 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 928

Re: Off-Hand Attacks (and some ideas concerning them)

Freemage - so, by basing your builds on random table results, that's not a build I can *choose*. If you're honestly rolling dice off the table, the odds of getting those particular combinations to allow so much damage right off the bat are very small...
by ZenFox42
Tue Apr 18, 2017 8:20 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 928

Re: Off-Hand Attacks (and some ideas concerning them)

Jounichi mentioned Trappings twice, but Deskepticon didn't address his points, so I got the feeling that Deskepticon was looking for something more rule-crunchy. And, to my mind, there's a disconnect between making *one* Attack roll (Sweep) and describing 3 or 4 different *results* from that attack ...
by ZenFox42
Mon Apr 17, 2017 8:14 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 928

Re: Off-Hand Attacks (and some ideas concerning them)

(I think you meant 4 attacks, Valhalla never said anything about 5 attacks...) Then the same thing applies to Deskepticon's original suggestion - add in Frenzy+Improved Frenzy, and you've got 4 attacks, with only a -2 MAP to each of them. Now, Valhalla was focusing on the damage, but since he was h...
by ZenFox42
Sun Apr 16, 2017 7:26 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 928

Re: Off-Hand Attacks (and some ideas concerning them)

I specifically allowed Ambidextrous to affect Full Body Fighter because I was shooting for 3 attacks with no penalties using 4 Edges, same as Frenzy+Imp.Frenzy+Two-Fisted+Ambidextrous, and without *needing* Martial Artist to achieve it.
by ZenFox42
Sat Apr 15, 2017 7:45 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 928

Re: Off-Hand Attacks (and some ideas concerning them)

Guys! Please simmer down before Clint shuts this thread down! :o Deskepticon's original motivation for all this was whether Ambidextrous could be applied to a "non-hand" attack. He then made a leap to Improved Martial Artist to provide them with one. However, Clint has made it very clear o...
by ZenFox42
Fri Apr 14, 2017 8:01 am
Forum: SW General Chat & Game Stories
Topic: Failing forward from the German Savage Worlds
Replies: 8
Views: 359

Re: Failing forward from the German Savage Worlds

If the Cost happened when you succeeded on the Wild Die but rolled a 1 on the Trait die then that would be better. Then you're paying for a bad Trait roll, but you still succeed due to being an awesome Wild Card. Still not a rule I'd want to use regularly, but better than what you posted. If the sk...
by ZenFox42
Thu Apr 13, 2017 7:49 am
Forum: SW General Chat & Game Stories
Topic: Powering up Tricks and Tests of Will
Replies: 19
Views: 504

Re: Powering up Tricks and Tests of Will

#4 would probably throw the balance of the fight *WAY* in favor of the PC's, seeing as with a Wild Die their chances of being able to act every round are very high (75% with just a d6 Spirit die), while their Extra opponents could be unable to act for quite some time (just 12% chance of recovery on ...
by ZenFox42
Wed Apr 12, 2017 9:57 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 928

Re: Off-Hand Attacks (and some ideas concerning them)

Is there a hard rule restricting attacks to 2(barring the use of Frenzy)?? The only restriction I know of is for repeat actions (and Frenzy circumvents that anyway, at least for attacks). I see no issue if someone wants to do a right punch, left punch, kick (or headbutt, etc.) combo since it comes ...
by ZenFox42
Tue Apr 11, 2017 9:00 am
Forum: SW General Chat & Game Stories
Topic: Off-Hand Attacks (and some ideas concerning them)
Replies: 43
Views: 928

Re: Off-Hand Attacks (and some ideas concerning them)

From simulations I've run, the original benefit of IMA (an extra d6 instead of an extra d4) adds about a 10% improvement to your chances of winning a battle (as do Block, Dodge, and Brawler, for comparison). Including Ambidextrous to a multi-attack roll also adds about a 10% improvement. So, it *is*...
by ZenFox42
Tue Apr 11, 2017 7:35 am
Forum: SW General Chat & Game Stories
Topic: How to turn around a combat
Replies: 9
Views: 378

Re: How to turn around a combat

Are your players doing all the co-operative things in combat, like Gang-Up, Tricks, Taunts, and Intimidation to help their comrades deal more damage? If not, remind them of those. If they still don't get it, have their NPC *opponents* do it to them to demonstrate their effectiveness!
by ZenFox42
Wed Mar 22, 2017 7:39 am
Forum: SW General Chat & Game Stories
Topic: Settings With Bio Mods
Replies: 7
Views: 339

Re: Settings With Bio Mods

You *could* take all the racial/monstrous abilities in the SWD and SFC, and call them "biotech". But that turns all biotech into Edges, which is probably not what you're looking for... Valhalla, looking over my current copy of the SFC, cyberware armor does not stack with Heavy armor, which...
by ZenFox42
Sun Mar 19, 2017 8:31 am
Forum: SW General Chat & Game Stories
Topic: Showing off SW
Replies: 10
Views: 427

Re: Showing off SW

That very same question came up just a couple of months ago, and was discussed (with many suggestions) HERE.
by ZenFox42
Mon Mar 13, 2017 8:16 am
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 3511

Re: What's in a (skill) name?

Almagest - another thing to consider is since you've shortened the list of available skills from 23 to 11, your starting PC's with 15 skill points can begin with skill levels that are much higher than RAW intended. If that's ok with you, no problem, but if you want your starting PC's to begin with a...
by ZenFox42
Sun Mar 12, 2017 7:43 am
Forum: SW General Chat & Game Stories
Topic: Custom Summon Ally
Replies: 16
Views: 844

Re: Custom Summon Ally

Lord Lance, I *really* like that system! Especially about the "only one type of summoned creature for free at Novice"! I'm using that in the next SW game I run (whenever that is)!

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