Search found 16 matches

by Simon
Wed Nov 08, 2006 7:25 pm
Forum: SW General Chat & Game Stories
Topic: Edge/Hindrance Compendium comments
Replies: 135
Views: 58204

My major point was not that they're over powered, it's rather that they hinge too much on whether the PC is using the Trademark Weapon or not. If you have half your edges riding on getting to use the weapon, then it's a really big deal if the GM creates a situation where you lose that weapon. This s...
by Simon
Wed Nov 08, 2006 1:56 am
Forum: SW General Chat & Game Stories
Topic: Edge/Hindrance Compendium comments
Replies: 135
Views: 58204

Gauss, I'm not a big fan of "Trademark Weapon" edges in general, so that might be the source of my gripe, but these feel wrong to me. The balancing factor of Trademark weapon is that you might lose that weapon. Apart from that, they're very powerful edges. My feeling is that these edges put too much...
by Simon
Mon Nov 06, 2006 1:46 am
Forum: SW General Chat & Game Stories
Topic: Edge/Hindrance Compendium comments
Replies: 135
Views: 58204

Whoah! I can't tell if "Curse" is awsome or broken. I really like what it's trying to do, but I can imagine this being abused horribly. Also, PCs would NOT like having this used on them. Might I suggest a Spirit roll to resist? Or is that too "saving throw"? 5 PP is a LOT, as it should be, bu...
by Simon
Wed Sep 28, 2005 6:43 pm
Forum: SW General Chat & Game Stories
Topic: Clarification on RoF, DT, Autofire, etc.
Replies: 31
Views: 23213

[lie]I hate to be pedantic[/lie], Ika Sama, but I think you mean that the gun has to be single action, rather than double. IIRC, there are a few rules floating around for fanning. Something like you get -2 for each additional shot? or -1? or something? Maybe there's an edge... So: Fanning: A charact...
by Simon
Tue Sep 27, 2005 8:18 pm
Forum: SW General Chat & Game Stories
Topic: Clarification on RoF, DT, Autofire, etc.
Replies: 31
Views: 23213

Someone else can probably explain this better, but here's my attempt: Example One: Correct! Example Two: No. You can fire a single shot, using ONE bullet and ONE die, OR You can double tap: TWO bullets, ONE dice, +1 to hit and damage You can fire full auto: using NINE bullets, and THREE dice, -2 to ...
by Simon
Wed Jun 15, 2005 5:10 pm
Forum: SW Home-brew Settings & Conversions
Topic: kill all humans
Replies: 14
Views: 9650

I think Titan A.E. did that theme very well, with humans reduced to small factions displaced from their home. Would the story be about human survivors trying to get by in a world of enemies, or about the other races? (My vote is with the former).
by Simon
Tue Jun 07, 2005 3:41 pm
Forum: SW Home-brew Settings & Conversions
Topic: How should the Force be handled?
Replies: 26
Views: 23990

For my Iron Kingdoms game, I've given Warcasters and Gunmages PP/Round, rather than per day. I think it works well, representing the character's ability to channel magic, rather than their innate power. For Star Wars, this would give you a way to have a low level (1PP) force pull grab your light sab...
by Simon
Thu Apr 21, 2005 8:47 pm
Forum: SW Home-brew Settings & Conversions
Topic: SC Mecha Rules: Mecha as "Big Robots"
Replies: 227
Views: 85948

Sorry, yeah, just saw the other thread about mecha, where they've already discussed most of the ideas I raised. I think you're right, it's about taste. The way you're doing it will get a more complex, detailed result which would work well in a setting dedicated to mecha. The rules create a "feel", a...
by Simon
Thu Apr 21, 2005 8:36 pm
Forum: SW Home-brew Settings & Conversions
Topic: SC Mecha Rules: Mecha as "Big Robots"
Replies: 227
Views: 85948

Ok, this is a completely different idea, but one that worked for starships in d20, so it could work here. Use the character creation rules. The bigger (or more high tech) your mech is, the more XP you get to spend. Then you just develop special edges to account for mecha-ness, like: Extra weapon mou...
by Simon
Sat Apr 16, 2005 1:01 am
Forum: SW Home-brew Settings & Conversions
Topic: Would you buy?
Replies: 31
Views: 21897

Cool!
by Simon
Thu Apr 14, 2005 7:00 pm
Forum: SW Home-brew Settings & Conversions
Topic: Would you buy?
Replies: 31
Views: 21897

The problems I've had with mecha games in the past is that they tend to narrow the focus of the game into just one aspect of a character: Their fighting capability. This happens on a micro level: "My character is the best, because I'm the best mech pilot, and I've got the best mech" A character beco...
by Simon
Tue Mar 22, 2005 3:51 pm
Forum: SW Archives
Topic: Savaging Star Wars (Yse, again. I'm sorry.)
Replies: 24
Views: 47723

Because we like toys, we're going to import ALL of these ideas into our StarPunk game (see 101 worlds). Different species' sheilds work differently if figure, and having a bajillion different types of sheild means more fun shopping.
by Simon
Mon Mar 21, 2005 8:52 pm
Forum: SW Home-brew Settings & Conversions
Topic: Son of 101 Worlds!
Replies: 95
Views: 76993

Title: StarPunk Genre: Generic Sci-Fi meets Post-Napoleonic (Stolen from almost every sci-fi setting ever made) The Setting: The galaxy is divided among the imperial species in what amounts to the same empires as Post-Napoleonic Europe. Anglians: (British / humans (but with six fingers on each hand ...
by Simon
Mon Mar 21, 2005 8:32 pm
Forum: SW Archives
Topic: Savaging Star Wars (Yse, again. I'm sorry.)
Replies: 24
Views: 47723

How's about (and this is more geared toward generic sci fi) a ship's sheild has two ratings: "Power", and "Strength". The Power is how many "Sheild Bennies" you have, and the Strength is the die type you roll to soak. High strength sheilds can only fit on the largest ships, while low strength sheild...
by Simon
Mon Feb 28, 2005 3:25 pm
Forum: SW Archives
Topic: monsters vs players?
Replies: 18
Views: 59935

On the other hand, an unbalanced fight in SW is usually not as deadly as in d20. With a very steep power curve, d20 fights that outclass the PCs almost always get someone killed. In SW, the PCs are likely to have a bit longer to figure out the fight's too tough, and get out of there. Of course, ther...
by Simon
Sun Nov 28, 2004 5:19 pm
Forum: SW General Chat & Game Stories
Topic: Examples of Combat With and Without the Tactical Mat
Replies: 29
Views: 20981

I never use a battle mat. I'd do the above situation like this: "Ok, if you want to go over there, here's how we're going to do it: He's pretty far away, so you'll need to run, and the orc you're fighting will get a free swing at you. Also, there's a bunch of orcs around Tank, you'll need to make an...

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