Search found 672 matches

by Ilina_Young
Sun Apr 30, 2017 11:50 pm
Forum: SW General Chat & Game Stories
Topic: Help: Players constantly want to switch characters
Replies: 8
Views: 327

Re: Help: Players constantly want to switch characters

Troupe Style Play is a good fix for this. but so is Guild focused campaigns. a Guild Focused Campaign is about the Crew, Guild. Organization or Faction, and All Player characters are members of the Guild. but while everybody is a member of the guild. you swap characters between adventures with no lo...
by Ilina_Young
Sun Apr 30, 2017 11:07 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

I don't think that pointing out that enemies can ignore the tanks is a valid criticism. First of all, the PCs can still make decent damage. But even if they were "turtles" the enemies would have to attack them after they have dealt with the other PCs. And those would find it unfair if the...
by Ilina_Young
Sun Apr 30, 2017 1:32 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

the Concept of a Tough player character has been around for a long while. i know the Role of a Tank is to Wreak Havoc and cause distraction. but lots of new people only understand the tough part of the role and build "Tough" Characters. because some people measure a character by the standa...
by Ilina_Young
Sat Apr 29, 2017 11:28 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

We're not talking about MMO tanks. They rely on mechanics which simply don't exist in this game. i was pointing out that turtle tanks don't work, even in the medium they were assumed to come from. Tanks still need to put an active effort into inflicting damage, they can't go all defensive and put n...
by Ilina_Young
Sat Apr 29, 2017 9:16 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

MMO Tanks still need to deal Damage to keep the enemy attention drawn towards themselves. if you Look at World of Warcraft and Even Final Fantasy 14. a Tank is still Expected to inflict Damage and is still expected to hit hard. in Fact, FF14 Tanks are expected to Wear Strength Increasing Accessories...
by Ilina_Young
Sat Apr 29, 2017 3:33 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

the True Role of a Tank is not to be the Last Person standing. the True Role of the Tank is to be the Diversion and Wreak Havoc upon your Enemy's Ranks by becoming the most Massive Distraction you can and drawing the attention of your enemies to yourself. even in MMO's, tanks have offensive perks.
by Ilina_Young
Sat Apr 29, 2017 3:19 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

to Explain the World of Warcraft Analogy. Tanking Specializations have a passive specialization specific presence related perk that lets them generate more hate from dealing damage than most other characters in the group. they also have area attacks that make no real sense and are usually used as a ...
by Ilina_Young
Sat Apr 29, 2017 3:01 pm
Forum: SW Home-brew Settings & Conversions
Topic: Savage Houserules to Discourage Tanks
Replies: 5
Views: 409

Savage Houserules to Discourage Tanks

i play with a lot of houserules because i hate the idea that somebody can somehow play a tanky character and think their lack of offensive output is compensated by their amazing defense. but here is something i need to point out, tanking doesn't help your companions, it hinders them, and i wanted to...
by Ilina_Young
Sat Apr 29, 2017 2:00 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

it is a house rule idea. each point of penalty from encumbrance or fatigue applies wholesale to a Target's Parry, applies A penalty rolls against fatigue induced from intense heat or cold, and possibly applies as a penalty to pace to a minimum parry and pace of 1 each. the basic idea comes from the ...
by Ilina_Young
Sat Apr 29, 2017 11:57 am
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

i would rule that each -1 penalty from encumbrance or fatigue reduces their parry by 1. this generally keeps the tankier combatants closer to being defeatable once you track the load they carry and have them roll vigor checks with the weight of thier load against them and possibly a penalty for bein...
by Ilina_Young
Fri Apr 28, 2017 3:37 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1569

Re: Problem with "tank" PC

spear and shield is specifically a setting rule for settings taking place in Greece, Rome or Persia during the Era of BC. where the weight of some rather massive spears was supported by the strength of the Phalanx working together. the reason the Spear was popular in Phalanx fighting was because it ...
by Ilina_Young
Sat Mar 18, 2017 9:48 am
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 3423

Re: What's in a (skill) name?

Order of Hermes was a Hypothetical Example based on a mythological organization that somehow existed in Europe during the Middle Ages and was Referenced in Ars Magica. i was bringing up that in a setting based on Ars Magica, or on Mythical Medieval Europe, that an order like the Order of Hermes woul...
by Ilina_Young
Sat Mar 18, 2017 3:31 am
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 3423

Re: What's in a (skill) name?

i would make most of it common knowledge for characters with the appropriate backstories. but some edges require knowledge skills and i don't know whether or not i should wave the knowledge requirements because most of them serve to gate some extremely utilitarian knowledges.
by Ilina_Young
Thu Mar 16, 2017 8:45 pm
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 3423

Re: What's in a (skill) name?

by knowledge (Geekdom) i mean that most forms of knowledge in a setting from a prior era are less specialized than today's era. Sherlock Holmes had a lot of things he knew, as did the Medieval Order of Hermes. you could easily say they had a catchall knowledge skill because they clearly were not spe...
by Ilina_Young
Thu Mar 16, 2017 2:43 am
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 3423

Re: What's in a (skill) name?

a knowledge (Geekdom) skill would also be extremely versatile dependent on a setting where Geeks are Expected to be knowledgeable in lots of stuff. like Ghostbusters or most pre 1950's science fiction. like Fallout for example.
by Ilina_Young
Fri Mar 10, 2017 10:48 pm
Forum: SW General Chat & Game Stories
Topic: What's in a (skill) name?
Replies: 55
Views: 3423

Re: What's in a (skill) name?

i would probably merge climbing, throwing and swimming into Athletics and make it a Vigor based skill. none of the 3 come up very often on their own. i would rename lockpicking security and have it deal with creating traps or barring doors in addition to bypassing locks and traps. Security would be ...
by Ilina_Young
Thu Mar 09, 2017 1:33 am
Forum: SW General Chat & Game Stories
Topic: Good Edges for a non-fighting "cleric"?
Replies: 25
Views: 813

Re: Good Edges for a non-fighting "cleric"?

even if you can't get cover against bullets to turn that TN 4 into a TN 6. you can drop prone and effectively do the same thing. and when your GM runs the old shaken rules using large groups of enemy extras with bloated combat stats that ignore any penalty that would logically hinder them. against P...
by Ilina_Young
Wed Mar 08, 2017 10:22 pm
Forum: SW General Chat & Game Stories
Topic: Good Edges for a non-fighting "cleric"?
Replies: 25
Views: 813

Re: Good Edges for a non-fighting "cleric"?

static bonuses are everywhere. you find them in the form of edges and equipment. you can literally get +8 to charisma and a total of +10 to streetwise in just the core rulebook. even then, it is only lasting 3 rounds for the proposed boost trait static bonuses. because the duration doesn't change. 3...
by Ilina_Young
Wed Mar 08, 2017 10:14 pm
Forum: SW General Chat & Game Stories
Topic: Good Edges for a non-fighting "cleric"?
Replies: 25
Views: 813

Re: Good Edges for a non-fighting "cleric"?

the balancing factor to the static bonus trappings, is it becomes harder to raise untrained skills and it also becomes harder to raise derived values that are based on die type. for example, raising your strength doesn't raise your load capacity, and lowering a target's fighting loses the benefit of...
by Ilina_Young
Wed Mar 08, 2017 5:09 pm
Forum: SW General Chat & Game Stories
Topic: Good Edges for a non-fighting "cleric"?
Replies: 25
Views: 813

Re: Good Edges for a non-fighting "cleric"?

probably recommend the Succor and Boost Trait powers. i generally take Boost Trait with the Static Bonus Trapping. the Static Bonus replaces each die type increase with a +1 static bonus, meaning +1 with a success or +2 with a raise. which makes it less useful for emulating untrained skills and less...

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