Search found 81 matches

by Nostromo
Thu Apr 06, 2017 3:56 pm
Forum: SW General Chat & Game Stories
Topic: Vehicle Sheet
Replies: 14
Views: 730

Re: Vehicle Sheet

Holy Smokes!! This is awesome! Pinnacle should make this the official SFC sheet :)

I have a SFC one shot coming up next week and will definitely use this! Thank you so much!
by Nostromo
Fri Mar 31, 2017 6:35 pm
Forum: SW General Chat & Game Stories
Topic: Savage Worlds Web Tools Update
Replies: 69
Views: 6701

Re: Savage Worlds Web Tools Update

Thanks for the Updates!

Hey I was just curious when PDF printing will be supported for character generation.

Thanks!
by Nostromo
Thu Mar 30, 2017 5:52 pm
Forum: SW General Chat & Game Stories
Topic: Vehicle Sheet
Replies: 14
Views: 730

Re: Vehicle Sheet

Bump.

Looking for a good vehicle sheet as well. Surprisingly, there isn't a good one in the downloads section on the main website.

Anyone have any good vehicle sheets they use?
by Nostromo
Tue Feb 14, 2017 12:45 pm
Forum: SW Licensees
Topic: [Daring Entertainment] Apocalypse Campaign Guide, July 25th
Replies: 14
Views: 929

Re: [Daring Entertainment] Apocalypse Campaign Guide, July 25th

Thanks for the reply SteelDraco, but it looks like it is only available for kickstarter backers at the moment.

I sent a mail to their sales/support team and they said it would be around March/April before the PDF's are available on DrivethruRPG.

Happy gaming!
by Nostromo
Mon Feb 13, 2017 1:14 pm
Forum: SW Licensees
Topic: [Daring Entertainment] Apocalypse Campaign Guide, July 25th
Replies: 14
Views: 929

Re: [Daring Entertainment] Apocalypse Campaign Guide, July 25th

Any update on this? How do I get my grubby hands on this? I guess I missed the kickstarter, and I can't find this on drive thru RPG.

Anybody know anything about the status on this project?
by Nostromo
Wed Nov 04, 2015 7:44 pm
Forum: SW General Chat & Game Stories
Topic: Battlefield Hazards or Non-Trap Traps
Replies: 3
Views: 601

@Sadric: Ya I figure the missions are more dungeon crawly, and more board gamey so that's why I wanted to add in the hazards. I like you ideas on the traps attacking (like in the core book)--that is something I should reconsider. @sablemage: That's a good way to do it too--with the swarm approach--s...
by Nostromo
Mon Nov 02, 2015 12:07 pm
Forum: SW General Chat & Game Stories
Topic: Battlefield Hazards or Non-Trap Traps
Replies: 3
Views: 601

Battlefield Hazards or Non-Trap Traps

Hey, so I am going to be running my 3rd annual Aliens vs Colonial Marines mini-plot point and want to iterate on the battle map/missions a little. I have a couple return players so I wanted to spice up the missions a bit more for those that have played through before. I wanted to add a couple new co...
by Nostromo
Mon Oct 12, 2015 2:45 pm
Forum: SW General Chat & Game Stories
Topic: Combat Exhaustion Mechanic
Replies: 11
Views: 1087

How about after every combat (once combat is over) everyone makes a vigor test.

and only rest of 8+ hours removes it.
by Nostromo
Thu Mar 05, 2015 5:27 pm
Forum: SW Pinnacle Original Settings & Companions
Topic: [50F] Homebrew & Updates[?]
Replies: 20
Views: 2047

I really like your ideas here. I was also thinking of running a campaign in 50F but not necessarily push the main Plot Point. Jounichi, what are you doing for your sessions? Are you using the existing Savage Tales only? or are you adding your own? Some insight into how you are running your sessions ...
by Nostromo
Sun Feb 22, 2015 12:40 pm
Forum: SW General Chat & Game Stories
Topic: LFG....?
Replies: 3
Views: 767

agree with firevisor....I have had good success with roll20 to find Savage Groups.

3/3 successes...
by Nostromo
Sat Feb 21, 2015 2:13 am
Forum: SW General Chat & Game Stories
Topic: Bennies suck
Replies: 81
Views: 11193

...They're a reflection of luck or fate, and no different than similar mechanics found in other games (Force points, Hero points, and Luck and Fate points to name a few. I would agree and disagree with this. I would agree that they are a reflection of luck and fate and no different than similar mec...
by Nostromo
Sat Feb 21, 2015 1:52 am
Forum: SW General Chat & Game Stories
Topic: Bennies suck
Replies: 81
Views: 11193

I'm going to disagree that simply having bennies removes tension.. I would agree with this statement. My statement was more about the quantity of bennies determines tension. My statement was more about the quantity vs the binary (having them or not). Agree with your statement, in that, if I have 1 ...
by Nostromo
Fri Feb 20, 2015 6:58 pm
Forum: SW General Chat & Game Stories
Topic: Bennies suck
Replies: 81
Views: 11193

Having GM'd a handful of sessions here are my thoughts on bennies: In general, i love the benny mechanics, and agree they are a key mechanic (necessary) for the overall game to function. My only issue with them are 'when' they are handed out. I think the 3 bennies at the beginning of the session is ...
by Nostromo
Sun Nov 23, 2014 1:28 pm
Forum: SW General Chat & Game Stories
Topic: Mad Max Chases: Vehicle Hopping
Replies: 7
Views: 1063

Awesome points! Thanks guys!
by Nostromo
Fri Nov 21, 2014 11:36 pm
Forum: SW General Chat & Game Stories
Topic: Mad Max Chases: Vehicle Hopping
Replies: 7
Views: 1063

Mad Max Chases: Vehicle Hopping

QQ here. When using the Deluxe Chase rules. How would you fellow Marshalls handle a situation where a raider wants to jump off their vehicle onto their opponents vehicle. You have seen this a million times in the Mad Max movies. Big semi haulin' down the road and a dune buggy gets a long side of the...
by Nostromo
Thu Nov 20, 2014 1:35 pm
Forum: SW General Chat & Game Stories
Topic: (WOTD) ~ Razz's Complete ~ war of the dead ~ Campaign Report
Replies: 118
Views: 22594

I just wanted to say i started reading these....i am not all the way through but...

AWESOME JOB!

I appreciate (and I'm sure many others do as well) you posting these session reports! Not only are they exciting reads, they show us other savagers how other groups roll!

Thank you so much!
by Nostromo
Tue Nov 11, 2014 1:23 pm
Forum: Deadlands: Hell on Earth & Lost Colony
Topic: [HoE: R] Glows and Mutations
Replies: 5
Views: 1188

Thanks for the Links, those actually help. I still think there is some ambiguity and its not 100% clear but i can roll with it. I may need to clarify a bit more for my group. Thanks guys for the help! (just by the number of threads and questions i think that is enough proof that it is pretty ambiguo...
by Nostromo
Mon Nov 10, 2014 2:22 pm
Forum: Deadlands: Hell on Earth & Lost Colony
Topic: [HoE: R] Glows and Mutations
Replies: 5
Views: 1188

Ok, this is how I would summarize, by re-reading: Radiation: Core Savage Worlds: Anytime anyone goes incap on failing a Vigor roll to resist Radiation you get a 'disease'. Refer to Diseases, However, I think Hell on Earth, overrides this rule and you get 'the glows'. Which is a major hindrance. Got ...
by Nostromo
Mon Nov 10, 2014 2:01 pm
Forum: Deadlands: Hell on Earth & Lost Colony
Topic: [HoE: R] Glows and Mutations
Replies: 5
Views: 1188

Yes it makes some sense. "The Glows" are another term basically for the Major Ailin' hindrance, with the glows being a persistent condition. Totally Agree. The definition of Glows makes perfect sense. Glows = Ailin (major). And the core book is pretty specific about it. No ambiguity there....

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