Search found 158 matches

by Tinhorn Huckster
Wed Mar 04, 2015 1:29 pm
Forum: Deadlands Noir
Topic: Lucifer Whateley
Replies: 8
Views: 1968

Tequila Jones wrote:[...]but it all ends with a death of all Whateleys.


Wait, what? The Whateleys were killed off? But the protagonist of the Blood and Roses short story is a Whateley!
by Tinhorn Huckster
Sat Feb 28, 2015 7:11 pm
Forum: Comics & Graphic Novels
Topic: "The Cackler"
Replies: 1
Views: 4818

"The Cackler"

So, I've just read the free preview for the upcoming "The Cackler" comic, and I'm sorry to say I'm a bit disappointed with the eponymous villain; I expected someone (or something) a lot more impressive than what's shown (assuming he's the real Cackler, of course).
by Tinhorn Huckster
Mon Jul 29, 2013 12:41 pm
Forum: Deadlands: The Weird West
Topic: The Whateley subplot
Replies: 31
Views: 9528

Hey there! So, I FINALLY read "Blood & Roses". Truth be told, if I had realized it had only 19 pages, I'd have read it a lot sooner. :-P I like the story and the writing - it had that distinctly noir flavour to me -, but I confess I wasn't as thrilled by the protagonist. I was also a b...
by Tinhorn Huckster
Tue Jun 04, 2013 5:28 pm
Forum: Deadlands: The Weird West
Topic: Is there a Sanity stat/trait in Deadlands Reloaded?
Replies: 26
Views: 4925

TommyBrownell wrote:I mean, Classic had unkillable servants of evil that would trample you if you crossed their paths, or hunt you down themselves if you got to be too big of a thorn in evil's side.


But Stone still exists in Reloaded, doesn't he?
by Tinhorn Huckster
Sat Jun 01, 2013 8:53 pm
Forum: Deadlands: The Weird West
Topic: Is there a Sanity stat/trait in Deadlands Reloaded?
Replies: 26
Views: 4925

Despite that, my character did not get crippled. Messed up, with a serious bounty drain, but not crippled. Her prior failures, and prior successes, didn't make her more likely to fail future rolls; most sanity systems hold any exposure against you, making future encounters much more dangerous. Ah, ...
by Tinhorn Huckster
Fri May 31, 2013 11:51 am
Forum: Deadlands: The Weird West
Topic: Is there a Sanity stat/trait in Deadlands Reloaded?
Replies: 26
Views: 4925

The problem with the new dynamic is that it's not the one Deadlands aims for. It's not a bad dynamic, it's just not the Deadlands dynamic. And for folks trying to get the Deadlands dynamic, it's a bad change. If I may play Devil's Advocate for a bit, Classic Deadlands' dynamic isn't that different,...
by Tinhorn Huckster
Wed May 29, 2013 10:13 am
Forum: Deadlands: The Weird West
Topic: Could the Mythos be in the Deadlands Universe?
Replies: 29
Views: 6236

Hmmm... I think there's an important thematic disconnect between both. See, in Deadlands, the Reckoners are actively malevolent, while in the Mythos, the Great Old Ones simply... Are. In Lovecraft's writings, a great part of the horror comes from the fact that Mankind simply isn't relevant at all, w...
by Tinhorn Huckster
Fri May 03, 2013 9:20 am
Forum: SW Pinnacle Original Settings & Companions
Topic: Solomon Kane: Is Guts still a skill?
Replies: 16
Views: 4427

On the one hand, horror is an important aspect of the Solomon Kane stories.
On the other, pulp is an even more important aspect.
I'd drop it, myself.
by Tinhorn Huckster
Fri Apr 26, 2013 9:04 am
Forum: SW General Chat & Game Stories
Topic: Relationship between skills and Agility/Strength
Replies: 24
Views: 5095

Re: Relationship between skills and Agility/Strength

You've got low Smarts... I've got 4 mooks. One does a Smarts trick and the others pummel you for being dumb enough to fall for it... Yep, having low Smarts sucks... Didn't I mention that it has its uses when you outnumber the enemy? Let me check... Right, I did. Now, obviously having a low Smarts i...
by Tinhorn Huckster
Wed Apr 24, 2013 1:30 pm
Forum: SW General Chat & Game Stories
Topic: Relationship between skills and Agility/Strength
Replies: 24
Views: 5095

Re: Relationship between skills and Agility/Strength

Even a low Smarts is a drawback in combat as anyone can perform a Smarts-based Trick which can lower a foe's Parry by -2 and possibly even cause a Shaken. Not to mention, Smarts is also the Attribute used to resist Taunt Tests of Will. If I may play Devil's Advocate for a bit: any action spent givi...
by Tinhorn Huckster
Mon Apr 08, 2013 8:39 am
Forum: SW General Chat & Game Stories
Topic: The odds of successfully hitting your target in a duel
Replies: 53
Views: 8293

Zadmar wrote:My combat simulator does supports tricks as well.


Not against Wild Attack, though.
by Tinhorn Huckster
Mon Apr 08, 2013 8:30 am
Forum: SW Home-brew Settings & Conversions
Topic: Yet another L5R Shugenja attempt
Replies: 13
Views: 3420

If you want the most comprehensive look at the setting, I'd recommend the 4th Edition core book and the 4th Edition sourcebook Emerald Empire (or even the 3rd Edition sourcebook of the same name, if you can find it). I have lots of gripes with the current edition, and I don't think it's entirely fai...
by Tinhorn Huckster
Sun Apr 07, 2013 8:22 pm
Forum: SW General Chat & Game Stories
Topic: The odds of successfully hitting your target in a duel
Replies: 53
Views: 8293

These are all Tricks (agility and smarts) and they are the kind of thing humans do and combat simulators do not. I know, but I don't think Tricks are an optimal use of an action in single combat. Maybe that's an angle to work on for homebrewing? I have to ask, is this a problem in a game or a theor...
by Tinhorn Huckster
Sun Apr 07, 2013 7:53 am
Forum: SW General Chat & Game Stories
Topic: The odds of successfully hitting your target in a duel
Replies: 53
Views: 8293

Thinking on epic duels in the media I realize that many duels last for many minutes (so 20+ rounds) and involve many different tricks and combat options. I don't know about you, but 20+ rounds would bore me out of my mind. And "tricks" and "combat options" are exactly what I fee...
by Tinhorn Huckster
Sat Apr 06, 2013 7:07 am
Forum: SW General Chat & Game Stories
Topic: The odds of successfully hitting your target in a duel
Replies: 53
Views: 8293

johnnii wrote:Don't forget.
3) Some players "just want to hit stuff" and usually doesn't declare a special maneuver because they don't care/are lazy


True, but I don't consider it an issue with the system - or an issue at all, really; it's just a different playstyle.
by Tinhorn Huckster
Fri Apr 05, 2013 10:50 pm
Forum: SW General Chat & Game Stories
Topic: The odds of successfully hitting your target in a duel
Replies: 53
Views: 8293

First of all, thanks a lot for all the comments, guys! :-) Without some sort of extra sub system duels aren't always going to be very exciting, because like most RPGs - the game is aimed at groups. Yeah, I think you hit the nail on the head. One other thing I noticed that makes one-on-one duelling h...
by Tinhorn Huckster
Sat Mar 30, 2013 7:59 am
Forum: SW General Chat & Game Stories
Topic: The odds of successfully hitting your target in a duel
Replies: 53
Views: 8293

That would reduce the average duration of the fights to 7 rounds, but that's still 2 rounds slower than the core rules (because there's no incentive to use your version of Wild Attack). I got 4 rounds basic (that is, no Wild Attack, no armour and no shields, but with -1 to Parry and Toughness) and ...
by Tinhorn Huckster
Fri Mar 29, 2013 6:22 pm
Forum: SW General Chat & Game Stories
Topic: The odds of successfully hitting your target in a duel
Replies: 53
Views: 8293

Also, if neither fighter Wild Attacks the fights take an average of 10 rounds. So that won't make the fights faster. In a duel, there's simply no incentive to use Wild Attack - so your proposal will do the opposite of what you want, it will actually make duels last longer. Guys, my proposal for a r...
by Tinhorn Huckster
Fri Mar 29, 2013 10:45 am
Forum: SW General Chat & Game Stories
Topic: The odds of successfully hitting your target in a duel
Replies: 53
Views: 8293

ValhallaGH wrote:For a Toughness below 14, getting hit is a terrible thing. Much better to not get hit at all.


I see. What if it was changed to -1 Parry / +1 attack & damage? Or maybe -1 Parry / +2 damage? It would still be a risk, but at least you'd have a higher chance of it paying off.
by Tinhorn Huckster
Fri Mar 29, 2013 10:28 am
Forum: SW General Chat & Game Stories
Topic: The odds of successfully hitting your target in a duel
Replies: 53
Views: 8293

That would make Wild Attack pretty much worthless for duelling, as using it would significantly lower your chances of winning. You're trading 1 point of Parry for 1 extra point of damage. Seems fair to me. I think it would be appropriate to let it keep a +1 bonus to attack rolls, but I don't want a...

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