Search found 669 matches

by JackMann
Mon May 01, 2017 3:22 am
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1631

Re: Problem with "tank" PC

Also, I disagree with the idea that it's unfair to target the tank PCs more than the other characters. It's what they want. That's why they made tank characters, so that enemies would try to attack them. They'll survive more readily than the other characters, while still always having a chance of ge...
by JackMann
Sun Apr 30, 2017 8:00 pm
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1631

Re: Problem with "tank" PC

I mean, again, we're lucky in this case in that we're talking to the GM, who gets to choose what enemies do, and not the player, who has no way to affect that in this rule system. Pretty much all the issues the tank player faces can be solved with a gentlemen's agreement that most enemies are going ...
by JackMann
Sun Apr 30, 2017 7:59 pm
Forum: SW General Chat & Game Stories
Topic: Bodyguards in Savage Worlds
Replies: 12
Views: 446

Re: Bodyguards in Savage Worlds

One issue with first strike is that after the initial go, there's nothing stopping them from just stepping around you. In the real world, you can keep moving to keep yourself between your ward and the enemy. Because SW switches from one side to the other, there's nothing to allow you to keep protect...
by JackMann
Sun Apr 30, 2017 6:50 am
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1631

Re: Problem with "tank" PC

Unfortunately, most RPGs don't really let you be a bodyguard, mechanically. They don't have great mechanics for letting you stand between an enemy and your buddy. Things like attacks of opportunity can help a bit, but it's still not something most tabletop games let you do. I liked 4e's marking mech...
by JackMann
Sat Apr 29, 2017 7:11 pm
Forum: Hey Pinnacle!
Topic: The forum is apparently suffering difficulties
Replies: 3
Views: 296

Re: The forum is apparently suffering difficulties

Yeah. The forum keeps thinking I'm Zadmar or Wibbs.
by JackMann
Thu Apr 27, 2017 3:37 am
Forum: SW General Chat & Game Stories
Topic: Pitfalls of GMing Savage Worlds
Replies: 53
Views: 9929

Re: Pitfalls of GMing Savage Worlds

The original D&D literally told you to use miniature wargaming rules (it told you to use the Chainmail rules for all combat).
by JackMann
Wed Apr 26, 2017 7:55 pm
Forum: SW General Chat & Game Stories
Topic: Pitfalls of GMing Savage Worlds
Replies: 53
Views: 9929

Re: Pitfalls of GMing Savage Worlds

Right. But at that point, you're essentially playing a different system. You've had to toss a bunch of the normal melee rules and add in a bunch of new ones which change the balance of the game. My point isn't that you can't play D&D without maps. You can do so with any edition of the game. It's...
by JackMann
Wed Apr 26, 2017 3:51 pm
Forum: SW General Chat & Game Stories
Topic: Pitfalls of GMing Savage Worlds
Replies: 53
Views: 9929

Re: Pitfalls of GMing Savage Worlds

To be fair, D&D has always assumed you were using maps and grids. Even in AD&D (or even in OD&D ) the rules assumed you were going to use maps, and not using them meant ignoring a lot of the rules. You can do theater of the mind in any edition (even 4e), but none of them support it very ...
by JackMann
Wed Apr 26, 2017 5:20 am
Forum: SW General Chat & Game Stories
Topic: Problem with "tank" PC
Replies: 64
Views: 1631

Re: Problem with "tank" PC

Attack them. A lot. Have most enemies prioritize them when choosing who to attack. When attacks don't hurt them, they'll feel rewarded for their build choices and the resources they sank into it. However, rolls can ace. They're not going to get lucky every time. Sometimes, enemies are going to get t...
by JackMann
Tue Apr 18, 2017 12:25 am
Forum: SW General Chat & Game Stories
Topic: Dragging a PC Behind a Horse
Replies: 4
Views: 187

Re: Dragging a PC Behind a Horse

What's the tone of the game? What kind of roll is it to get caught and dragged?

Savage Worlds is not an especially realistic game. It's more important to fit the intended tone and genre than it is to be realistic.
by JackMann
Sun Apr 16, 2017 10:37 pm
Forum: SW General Chat & Game Stories
Topic: The Problem of Group Stealth
Replies: 33
Views: 1288

Re: The Problem of Group Stealth

Sorry for the necro. :) I don't think anyone has mentioned that there's already an official rule for Group Rolls (SWDEx, page 71). It's meant for Extras, but there's no reason it couldn't be adapted for PCs. With a group of identically-statted Extras, you roll one stealth check (or fear check, or w...
by JackMann
Sun Jul 05, 2015 6:26 pm
Forum: SW General Chat & Game Stories
Topic: Ennie Awards
Replies: 2
Views: 840

Ennie Awards

Not sure if people have been watching, but there are several Savage Worlds products up for Ennies right now. East Texas U picked up several nominations, as did the Science Fiction Companion. Interface Zero is up for best interior art, and my own adventure Cake Walk is up for best adventure and best ...
by JackMann
Thu May 28, 2015 9:42 pm
Forum: SW Licensees
Topic: Savage Thunderscape: Now on Kickstarter
Replies: 32
Views: 4639

By the way, not sure how many of you folks remember me, but I'm the John Beattie mentioned in the Creative Team. Had a lot of fun converting things over.
by JackMann
Sat Nov 29, 2014 8:38 pm
Forum: SW General Chat & Game Stories
Topic: Help me sell Intimidate to a new player!
Replies: 34
Views: 3933

I like it because it makes the PC important. He didn't just shake the guy for a second, that guy's going to remember the PC.
by JackMann
Tue Nov 25, 2014 11:21 pm
Forum: SW General Chat & Game Stories
Topic: Using Bennies To Narrate
Replies: 6
Views: 1167

I let players offer a benny up for a declaration. If I think this will be awesome, I'll allow it. If not, I won't (and the benny remains unspent). So far, this has had one player become immune to tunnel critter poison (after surviving getting bit several times), one finding some rope to tie a Chines...
by JackMann
Mon Nov 24, 2014 6:40 am
Forum: Deadlands Noir
Topic: Coyote Confederation
Replies: 3
Views: 1539

They're now a part of the confederacy. Whether or not they're being used as a big toxic waste dump yet or not, I couldn't say, but life is probably not terribly fun for the Coyotes these days..
by JackMann
Sat Nov 22, 2014 3:21 pm
Forum: SW Licensees
Topic: [Fabled Environments] Fearsome Critters: Cake Walk!
Replies: 1
Views: 687

[Fabled Environments] Fearsome Critters: Cake Walk!

http://i393.photobucket.com/albums/pp19/BaWitda/cakewalk_zps29f24355.jpg Welcome to North Sandalwood. We hope you enjoy your work as animal control officers. Remember, they're more afraid of you than you are of them... right? Cake Walk is an adventure for Savage Worlds. It also contains figure flat...
by JackMann
Sat Nov 15, 2014 1:03 pm
Forum: SW General Chat & Game Stories
Topic: What have you done for snake-eyes/critcal failure?
Replies: 18
Views: 2379

Mad scientist in my Deadlands game hit snake-eyes on his flamethrower last session. I had the tank on his back explode, propelling him violently forward. One of the other players spent a benny for a declaration (something I borrowed from FATE) to have him collide with the monster of the week, a glom...
by JackMann
Sat Nov 15, 2014 12:58 pm
Forum: SW General Chat & Game Stories
Topic: Grittier Reboot of Scoob and the Gang
Replies: 3
Views: 735

Hasslefree makes some miniatures you might find useful.

And look! Now in post-apocalyptic flavor!
by JackMann
Fri Nov 14, 2014 6:23 am
Forum: Deadlands: Hell on Earth & Lost Colony
Topic: [HoE:R] Deadlands ABs in HoE
Replies: 13
Views: 2383

The first could work. For the second, though, I'd only penalize them harshly if they used it via the gadgeteer ability. Possibly increase the components needed. If they actually spend an advance for it, though, there's really no reason to penalize them (assuming the power in question isn't more usef...

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