Search found 672 matches

by Ilina_Young
Sat Mar 04, 2017 6:12 pm
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 1078

Re: Non-combat Edges/roles in SW

Okay. Not sure it's salient to the ongoing discussion though. you caught me there. it was a response to somebody bringing up Shaintar and how i was going to say that Trappings fix everything about Savage Worlds and coming up with Trappings is something we do all the time. every time i take an Elf w...
by Ilina_Young
Sat Mar 04, 2017 2:53 pm
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 1078

Re: Non-combat Edges/roles in SW

the Reason i don't consider Shaintar or Savage Rifts to be Savage Worlds is because they tacked so many things onto the system that literally slow the game down that they no longer feel like the Fast Furious Fun system they were built to utilize. i call them setting specific Savage Worlds Derivativ...
by Ilina_Young
Sat Mar 04, 2017 1:47 pm
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 1078

Re: Non-combat Edges/roles in SW

the Reason i don't consider Shaintar or Savage Rifts to be Savage Worlds is because they tacked so many things onto the system that literally slow the game down that they no longer feel like the Fast Furious Fun system they were built to utilize. i call them setting specific Savage Worlds Derivative...
by Ilina_Young
Thu Mar 02, 2017 11:06 pm
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 1078

Re: Non-combat Edges/roles in SW

I'm curious what sorts of differentiation would be needed that couldn't be accomplished just as well by Trappings. Things like quick casting, and other ways to tweak existing spells. you don't need new options for magic. there are already a lot of power and trapping options. even if you start with ...
by Ilina_Young
Thu Mar 02, 2017 2:11 am
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 1078

Re: Non-combat Edges/roles in SW

SW progression is limited in a few Aspects. it takes about 8-10 Advances to max out a role or combat style if you start with the desired skills. including skill and attribute bumps. some races or hindrances grant edge equivalent benefits that make this easier. most spellcasters don't need more than ...
by Ilina_Young
Tue Feb 28, 2017 9:24 pm
Forum: SW General Chat & Game Stories
Topic: Custom Summon Ally
Replies: 16
Views: 849

Re: Custom Summon Ally

Experienced Soldiers can be customized to have gear appropriate for a typical infantry soldier in that particular setting at the current point in the timeline. for example, you can't summon a Space Marine in a Fantasy setting, but you can Summon one in a futuristic setting. highest you can summon in...
by Ilina_Young
Tue Feb 28, 2017 3:03 am
Forum: SW General Chat & Game Stories
Topic: Non-combat Edges/roles in SW
Replies: 33
Views: 1078

Re: Non-combat Edges/roles in SW

if you really want certain skills to be used in the campaign and deem them mandatory. you should give a free d6 in those mandatory skills to everyone. for example, in a Game about Noir Gumshoes and Political intrigue. everyone should have a free d6 in investigation and streetwise. in a Wuxia game ab...
by Ilina_Young
Tue Jan 31, 2017 12:39 am
Forum: SW General Chat & Game Stories
Topic: The Problem of Group Stealth
Replies: 33
Views: 1333

Re: The Problem of Group Stealth

there is also the Clever use of Disguise, which is a Stealth check modified by Applicable Charisma Modifiers as well as the Accuracy and Detail of the Disguise. Disguise would be Persuasion if you want to mimic another person, or Stealth if you want to appear nondescript. However Charisma doesn't a...
by Ilina_Young
Sun Jan 29, 2017 8:31 pm
Forum: SW General Chat & Game Stories
Topic: The Problem of Group Stealth
Replies: 33
Views: 1333

Re: The Problem of Group Stealth

there is also the Clever use of Disguise, which is a Stealth check modified by Applicable Charisma Modifiers as well as the Accuracy and Detail of the Disguise. Charisma Modifiers from a pretty trapping wouldn't apply, but ones from a confidence or personality based trapping would. for Example, a Ve...
by Ilina_Young
Sun Jan 29, 2017 8:01 pm
Forum: SW General Chat & Game Stories
Topic: Stressing out the "less useful" Skills
Replies: 49
Views: 1505

Re: Stressing out the "less useful" Skills

Any skill can be useful if the GM goes out of his way to make it so. There's a difference between that, and core skills that will come up constantly just through normal play. In a game with lots of vehicles, Repair is as vital as Healing in a game without magical healing. In a medieval game, the GM...
by Ilina_Young
Sun Jan 29, 2017 5:01 pm
Forum: SW General Chat & Game Stories
Topic: Stressing out the "less useful" Skills
Replies: 49
Views: 1505

Re: Stressing out the "less useful" Skills

Which are useless to a typical adventurer. It's not uncommon for a sci-fi hero to need to repair a starship/dune buggy/etc.; a fantasy hero will almost never have to build a house or forge a sword. I disagree, it is just as viable in Fantasy. Seems to me this is a GM specific thing. If the GM does ...
by Ilina_Young
Mon Jan 23, 2017 3:28 pm
Forum: SW General Chat & Game Stories
Topic: Stressing out the "less useful" Skills
Replies: 49
Views: 1505

Re: Stressing out the "less useful" Skills

Skills by Rating *Must Have, regardless of build Notice Fighting Shooting **Must have on at least one consistent companion Persuasion Streetwise Healing Repair Lockpicking *** Still Useful for Anyone Stealth Survival Rarely used but important when it comes up Climbing Swimming Tracking useful to Nic...
by Ilina_Young
Fri Jan 20, 2017 7:16 pm
Forum: SW General Chat & Game Stories
Topic: List of only core Novice Rank edges?
Replies: 5
Views: 304

Re: List of only core Novice Rank edges?

easier to ask them what kind of role they imagine their character covering, what tasks they imagine their character being good at, what tasks they imagine their character being bad at, what personality traits their character has and pick an archetype based on that, probably swap a skill or some edges.
by Ilina_Young
Wed Jan 18, 2017 2:41 pm
Forum: SW Pinnacle Licensed Settings
Topic: Comparing the different M.A.R.S. packages
Replies: 12
Views: 703

Re: Comparing the different M.A.R.S. packages

Rifts literally gives more benefit to Non Combat Oriented Occupations than it does to Combat ones. as if Combat benefits were weighted with a greater amount of Value than Normal. but nothing Stops a Rogue Scholar from starting with combat skills or even learning them. they just don't have the starti...
by Ilina_Young
Wed Jan 18, 2017 2:16 pm
Forum: SW Pinnacle Licensed Settings
Topic: Comparing the different M.A.R.S. packages
Replies: 12
Views: 703

Re: Comparing the different M.A.R.S. packages

the Rogue Scholar is overpowered if you don't mind having to actually earn your combat gear the hard way. they can literally fill any role they please.
by Ilina_Young
Mon Jan 16, 2017 7:07 am
Forum: SW Home-brew Settings & Conversions
Topic: Another Centaur > need feedback
Replies: 25
Views: 3184

Re: Another Centaur > need feedback

Time to Put this under the Sci Companion's Char Gen Rules which are the most Recent Variation i know of Size +1 (1 Point) Strength +1 die Type (2 Points) Pace 8 (1 Point) Hindrances: -1 to Agility Rolls (-2 points, horse legs are hard to turn and pivot properly) here is a simpler Centuar if you don'...
by Ilina_Young
Sun Jan 15, 2017 12:52 pm
Forum: SW Home-brew Settings & Conversions
Topic: Modified firearm ranges
Replies: 27
Views: 1183

Re: Modified firearm ranges

the Zone System sounds pretty cool. i would allow an Agilty check to move an additional zone.
by Ilina_Young
Tue Jan 10, 2017 10:38 am
Forum: SW General Chat & Game Stories
Topic: LF Fantasy Adventures / Question about Ranks
Replies: 11
Views: 552

Re: LF Fantasy Adventures / Question about Ranks

note that some weapons have built in modifiers to damage that may encourage or deter from their use. like the katana for example.
by Ilina_Young
Thu Jan 05, 2017 11:30 pm
Forum: SW General Chat & Game Stories
Topic: FC vs Core
Replies: 14
Views: 566

Re: FC vs Core

a decent use i found for elemental manipulation is pushing the air against the walls of the immediate hallway to quickly scan it for displacements or vibrations as a way to detect monsters, hazards, traps, hidden walls, secret passages and the like. essentially, by momentarily binding your conscious...
by Ilina_Young
Wed Jan 04, 2017 9:42 pm
Forum: SW General Chat & Game Stories
Topic: Thief Edge with Customization Options
Replies: 19
Views: 557

Re: Thief Edge with Customization Options

Also, to Ilina_Young's point, I think most Charisma bonuses would actually run counter to being in disguise. An attractive or charismatic person may have trouble trying to be incognito, or trying to seem like someone else. Charisma is a Lot more than how liked or how attractive you are. it is also ...

Go to advanced search