A request for Savage Rifts material going forward....

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Freemage
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A request for Savage Rifts material going forward....

#1 Postby Freemage » Mon Feb 06, 2017 5:45 pm

Basically, it would help out immensely if, when a Rift is included as part of an adventure, it could be defined according to the terms in the GM's Guide, so that rulings can be made quickly for players who want to start poking the hole in the fabric of the universe to see what happens.

(And, while we're at it, a declaration that there is/is not/could be a Ley Line present at various combats--'could be' being a 'determine at random or GM whim' call. Sure, sometimes it's obvious, but it's not really a sure thing in others (say, Murderthon).

LaminatorX
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Re: A request for Savage Rifts material going forward....

#2 Postby LaminatorX » Tue Feb 07, 2017 4:50 pm

It would also be helpful to know how far away the nearest line is from any communities or significant locales. Even if a throw-down happens elsewhere it makes a big impact on one's choices whether the nearest recharge-spot is one, ten, or 100 miles away.

Ndreare
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Re: A request for Savage Rifts material going forward....

#3 Postby Ndreare » Tue Feb 07, 2017 6:48 pm

These are awesome ideas.

I have been rolling an exploding d6 and telling the players it is that many hours away at normal travel speed.
But having something in the adventure would help, because one of my players love to juice up.


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