The Savage Walking Dead

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Evil Genius Prime
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The Savage Walking Dead

#1 Postby Evil Genius Prime » Thu Mar 30, 2017 11:47 pm

I'm looking for general advice on how to run a Savaged Walking Dead campaign. The campaign will take place a couple months after the fall of civilization.

I'm needing to come up with rules for scavenging and bartering, etc.

Any suggestions or ideas?
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Zadmar
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Re: The Savage Walking Dead

#2 Postby Zadmar » Fri Mar 31, 2017 1:30 am

War of the Dead and/or World of the Dead would probably be your best bet. War of the Dead has a very strong Walking Dead feel.
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Re: The Savage Walking Dead

#3 Postby ValhallaGH » Fri Mar 31, 2017 7:30 am

War of the Dead is a 52 part campaign that takes the characters from the last hours of normal life into the first year of the zombie apocalypse.
World of the Dead is the campaign setting based upon the material in War. It's set 5 years Post-Zombie, when the monsters are another reality of life, and humans are trying to get some kind of civilization up and going again.

For your purposes, World is the better choice. It has scavenging rules, various kinds of zombies, some neat survivor settlements, and a host of other ideas you can use or ignore.
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Re: The Savage Walking Dead

#4 Postby SavageGamerGirl » Fri Mar 31, 2017 8:20 am

There's also Silver Gryphon Games' Zombiepocalypse. As far as I know, that's more of a generic "zombie apocalypse" guidebook for Savage Worlds with lots of options to choose from to craft you own zombie game. Sort of like a SW version of All Flesh Must Be Eaten.
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Re: The Savage Walking Dead

#5 Postby JamesG » Fri Mar 31, 2017 12:04 pm

Some other options...

Pinnacle's Zombie Run is set shortly after the zombie outbreak and collapse of civilization, and it contains some scavenging and other setting appropriate rules:
https://www.peginc.com/store/zombie-run ... l-edition/

While it is not zombie specific, Broken Earth has some post-apoc setting rules for trade and savaging. (At least acceding to the table of contents. I don't actually have any first hand knowledge of the product.)
http://www.rpgnow.com/product/121482/Br ... -Worlds%29

Lastly there is the Apocalypse Campaign Guide written by the same guy who did War of the Dead and World of the Dead. It has started going out to the KS backers but it does not look to have been released to the general public yet. I would imagine that should be soon though.
https://www.kickstarter.com/projects/20 ... escription

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Evil Genius Prime
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Re: The Savage Walking Dead

#6 Postby Evil Genius Prime » Fri Mar 31, 2017 2:53 pm

Sweet! Thanks for all the helpful suggestions. I'm gonna check out War of the Dead and World of the Dead first.
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Re: The Savage Walking Dead

#7 Postby Wibbs » Sat Apr 01, 2017 12:28 pm

Yeah, WotD lifted very heavily from The Walking Dead with a number of key elements in its story.

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Re: The Savage Walking Dead

#8 Postby ValhallaGH » Sat Apr 01, 2017 1:24 pm

Wibbs wrote:Yeah, WotD lifted very heavily from The Walking Dead with a number of key elements in its story.

I always felt like both were pulling from the same sources. Parallel development, not iterative.

They do have a lot of similarities. No denying that.
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Re: The Savage Walking Dead

#9 Postby Snate56 » Sat Apr 01, 2017 5:29 pm

Except for the fact that WotD predates The Walking Dead by several months... not as many as I thought, though! :roll:

There are, however, innumerable zombie movies that include so many of the plot lines they've become tropes, and what makes the whole idea a genre.



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Re: The Savage Walking Dead

#10 Postby Deskepticon » Sat Apr 01, 2017 8:54 pm

Snate56 wrote:Except for the fact that WotD predates The Walking Dead by several months...

The show, maybe. The comic premiered in 2003.

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Re: The Savage Walking Dead

#11 Postby ValhallaGH » Sat Apr 01, 2017 10:58 pm

You can find bits and pieces of Lee's development on these forums.
War of the Dead was supposed to be the Setting book, with a "how it all started" Plot Point Campaign supplement called The Armageddon Virus. That changed, and we eventually got the War of the Dead adventure series and the World of the Dead setting book.
http://www.pegforum.com/viewtopic.php?p=243758#p243758
http://www.pegforum.com/viewtopic.php?p=266244#p266244
http://www.pegforum.com/viewtopic.php?p=271193#p271193
The Walking Dead (Kirkman) is cited as an influence, along with Romero.
So the books of The Walking Dead were an influence, and certainly helped set the tone of the campaign (because you're never really safe and it's never really over), but saying things were "lifted" is grossly unfair to Lee, who put a lot of creativity and effort into his work. (Also quality, but that's a separate discussion.)
Also, the genre is pretty narrow - any two authors are going to have a lot of similarities and overlaps. :wink:
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Re: The Savage Walking Dead

#12 Postby paladintodd » Sun Apr 02, 2017 10:40 am

We are just now finishing up a War of the Dead campaign. It's been great, one of my best campaigns by far. This is a Savage Walking Dead campaign. Some overview of my campaign here: https://sites.google.com/a/paladinpgm.c ... f-the-dead

As for scavenging and bartering, I had the same issues. There are some scavenging rules in the campaign and in his new Apocalypse Survival Guide, but they didn't sit right with me. I tried a couple different ways of doing it (https://sites.google.com/a/paladinpgm.c ... apocalypse) - not sure they were really successful either; the main problem being that it just slows things down. If I had to do it again, I might try to adapt the Skill Challenge system that seems to work OK (https://sites.google.com/a/paladinpgm.c ... -challenge). Whatever you come up with, I'd try and make it very, very quick to resolve.

As for bartering, we never ran into any friendly people. That might be the evil GM in me though.

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Re: The Savage Walking Dead

#13 Postby Snate56 » Sun Apr 02, 2017 2:11 pm

Just trying to find rations to last you through the day might be handled very quickly, but sometimes it's fun to actually find things!
Say you find a bucket of golf balls... do you go to the roof with a 5 iron like Gomez Addams? Pitch them up the street to try and make noise to draw off a crowd of zombies? Or maybe pour them in the stairwell to inhibit pursuit?

To me, I think half the fun is coming up with alternative uses for mundane things.



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