Revising Canon in a "Makes Sense" Way (HoE Classic

All discussions about the Wasted West and Way Out West settings. If system specific, please note in the subject line, [SW], [Classic], or [d20].

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Yendorma
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#41 Postby Yendorma » Tue Mar 26, 2013 12:05 pm

The businesses Nashville picked up, and continue to have (which given 2082, will have little exterior demand), movie/tv production, bloodsports (popular with having all female ‘stars’), call girls and boys, booze, gambling, and eventually would be overshadowed by the music industry, and family mega-resorts.

Ryman Lines is just that, remained in the Ryman family through the ages, updating and upgrading as the times rolled on, and before the Last War, catered to the private driver industry (limo, pilot, etc.).

Nashville Hospital Association, with the introduction of bionics, medicine, and similar to society, became one of many expert facilities, and still can produce them (to a limited degree). Their top item, manufactured with the help of various electronic businesses, AI, Spirit Fetter, and Anti-Spirit Fetter.

Ogilvie’s Outfitters, nearly fell under S-Mart’s massive reach, but it was indeed saved by local support, and still exists as of 2082 (security doors the equivalent of bank vault doors helped deter looters).

Mattock’s maglev line between Nashville, Jackson and Memphis, was laid down in conjunction with BRI, primarily the Nashville-Memphis line (but not linking it to Jackson would raise suspicions).

The purchase and renovation of Smokey Row Resort and The Whiskey Chute, was done through numerous front companies and dummy corporations, but if one traced it far enough, would indeed lead back to Mattock himself.

As for how he avoided The Agency and Texas Rangers’ attention? Primarily he stayed the hell off their radar. Anything supernatural or suspicious, he had front men and women handle it.

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#42 Postby Yendorma » Tue Mar 26, 2013 12:06 pm

The Last War and Ghost Nukes, Mattock long knew something bad was going to come down the line as soon as the first one was built and detonated. Long before that actually, with the development of the atomic bomb, knew it was only time before something bigger and nastier was built. It all came from his long view on things. Guns started with the matchlock, and by the time of the first atomic bomb, machineguns, sub-machineguns, assault rifles, tanks, etc., it was only natural that weaponry along those lines would evolve as well.

From what he learned over the decades (and later centuries), and personal manitou fights, managed to cobble together two major countermeasures. The first was easy enough, back alley connections to change firing coordinates of anyone and everyone who had Nashville, and that part of Tennessee (including Memphis, gotta keep that ally safe), to come down and detonate in a specific pattern. Granted, he was off by about a fifth or so of a mile, and folks caught the ghost rock mutation wave, and died, but the place on a whole survived.

The second countermeasure took the longest preparation time, decades actually, to implement, joined to the first one. Buried about six feet down, a series of arcane markings on stones, spread out in an eighteen mile circle around Nashville. Even if most were removed or disrupted, the remainder would still function. When the ghost rock nukes detonated in the eye pattern around Nashville, it was the final touch. The massive release of so many manitous and energy activated them, turning the ghost rock storm into a double barrier.

Only five yards deep, and still had the normal effects (mutation, death, etc.), but anything undead passing through would become paralyzed, until he personally released them, and even then, under his control. But to ensure complete loyalty, the AI and spirit fetter came into play. Rules of Engagement programmed into the AI, if the walkin’ dead disobeyed, would activate the spirit fetter. Spirit fetter activated, manitou would become caged, and the walkin’ dead would collapse until released. Failing that, the AI was programmed to detonate a small explosive that would pop the walkin’ dead’s top, killing it permanently.
Rules of Engagement include:
1. Rank – Nashville security and military personnel only.
2. Engagement Restriction – The AI has every Nashville citizen on file. The walkin’ dead are not allowed to fire upon, or attack, any of them (this rule alone has four backups in case the first 1-3 are corrupted).
3. Engagement Restriction – If strangers enter, and allow themselves to be escorted to an assimilation camp, they cannot fire or attack them. If they don’t, see #6.
4. Operational Area – Twenty miles, unless under personal supervision of a Rank qualifying person.
5. Stockpile – If hostile forces are put down, gather the equipment, return it to Nashville proper.
6. Enemy – Anyone not in their database is to be escorted to Nashville proper. If said beings (abomination, human, etc.) attack them first, and refuse to stand down, they are more than allowed to fight until either the enemy surrenders, runs off, or is no longer a threat.
7. Engagement Restriction – Visual Confirmation and Safety Margin.
8. John Mattock’s orders and commands supercede 1-7.

What’s an anti-spirit fetter Marshal? Nice little bit of tech actually. Think about it for a moment. Ghost rock storms are basically manitous, granted, horribly pissed off and lethal if you pass through. If a spirit fetter is meant to keep them under control inside a deader, an anti-spirit fetter keeps them out. Wear one (usually charged with 3-6 uses tops, for security reasons), and the ghost rock storm’s harmless. Vehicles that are equipped with them never go further than just outside of the ghost rock storm (it’s manually loaded on, and if about to be captured, just like the Combine headbanger chips, it detonates, thankfully inward, destroying everything internally).

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#43 Postby Yendorma » Tue Mar 26, 2013 12:08 pm

As for Nashville proper, during the renovations of 2044 through 2080, numerous self-sufficient facilities were installed. Everything from algae farms to make synthetic food (think tofu, but actually has a taste to it), hydroponic farms (vegetables, fruit, etc.), recyclers, manufacturing facilities, medical and security facilities, and even a rather disturbing quick clone slaughter house (similar to what the Green Hats make as of post The Harvest, but consists of fish, beef, and poultry).

Exterior features were easy enough to explain away as the cold war grew hot. Walls between buildings on the outermost edge of Nashville metro, reinforced buildings, security gates and towers, whole nine yards.

Features of Note
Back in the 1870s, Nashville only had two known places of gambling and drinking, Smokey Row and The Whiskey Chute. There were plenty others, but these were the most notorious and well known.

Overtime, original businesses expanded into entertainment venues of one type or another. These include (not complete, and subject to change):

Cranton Gambling Hall (Mega-Resort)
Lane Entertainment Incorporated (Mega-Resort)
East Memphis Resort (Mega-Resort)
Roswell’s Area 51 (Mega-Resort)
Mad Haven (Mega-Resort)
Dempsey World (Mega-Resort)
The New U.S.A. (Mega-Resort)
Cumberland Queen’s Rest
Grand Ole Opry
Parthanon
The Pink Elephant Family Fun Resort
The Oasis
Le Château de Versailles (The Palace of Versailles)
The Old West
Bowie’s Refuge (Agency owned resort)
Little D.C. (Texas Rangers owned)
The Great Rail
The Animal Kingdom
Hamilton Creek Resort
Hillsboro Refuge of the Faithful
Allies and Axis
Pirates’ Cove
Sioux Valley

Only ones really detailed so far (easier to read City o’ Sin’s descriptions than it is to spin your own, heh): Cranton Odds and Evens, East Memphis Resort, Roswell’s Area 51, Mad Haven.

I hope all you folks out there are enjoying it so far, and that it makes enough sense that ti doesn't cause the logic center of your brain to hurt.

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#44 Postby Yendorma » Tue Mar 26, 2013 12:12 pm

And the first few (mostly) detailed mega-resorts.

Cranton’s Odds and Evens (Mega-Resort)
Original foundation of what would become Cranton’s Odds and Evens, was laid down in 1915. Before the mega-resort boom to attract more folks and make it more family friendly, it was a notorious place where one could place a bet on anything, anywhere, for any amount (rumors spoke that this included laying one’s life as a bet). [Marshal, the rumors were true, and included betting life/death, as well as years of one’s life]

As a move towards family friendly business, the resort removed a fair portion of the games of chance, replacing it with more kid friendly events. The interior and exterior was remodeled, using colors and textures both appealing and warm to a family (extensive polls were conducted on the topic), elimination of alcohol, and more adult business.

For the kids, one of (but not the) largest indoor amusement park was built, adjacent to The Maze, a water theme park that included a climbing mountain (100 feet tall), Niagara Falls (75-foot tall waterfall), and miniature river, all under a climate controlled, blue space-frame dome. Many of the roller coasters of the indoor amusement park had tracks that would take it out into The Maze, zipping past water rides, through, around, over and under, the climbing mountain, and past swimming hole-like pools.

Thanks to Mattock’s preparations, this resort, and others, survived untouched by both the ghost rock storm and conventional violence. It still serves as a family friendly resort, aimed at refugees and survivors, especially reuniting separated families, or helping folks who could/would, take in kids made orphans by the Last War.

The original owner, Ike Cranton, was a big, strong, tough crime boss, often took a personal hand in roughing up folks who refused to pay off their gambling debts. It was about the time the foundation was laid in 1915 that he found religion, and even though the place was still adult back then, it became safer (they still collected on debts, but took legal/business routes instead of physical violence).

The private security force (more akin to armed thugs back then), were retrained, retooled, and expanded since it catered to children, and are currently one of the largest, best trained private security force.

The resort passed down through the Cranton family (daughters or sons, was often passed down to the one with the most expertise in handling things), but two stipulations. One, the entire facility (whether it expanded or remained the same size) had to be blessed by a person of the faith (which faith doesn’t matter). Two, when it became more family friendly, no violence towards kids or their parents (but bodily removal was ok).

Thanks to the first stipulation, it is one of the largest patches of holy ground in Nashville, tying with Hillsboro Refuge of the Faithful. Folks who had sleeping problems (night terrors) could find peace when sleeping by staying at the resort. Unofficially (it was never really spoken of), those who were possessed (in the case of Harrowed, Manitou in control) found themselves free (or at least in control while remaining on the premises), and abominations who tried to enter suffered horribly with each step.

Marshal, normally the sanctify miracle requires a TN 11 Spirit roll, or suffer the difference in Wind. In this case, it is not Wind, it is Wounds (treat as massive damage). For those possessed (that requires a contest of wills, such as Harrowed and Dominion), each step taken is another contest for control (with a red chip thrown in on the possessed’s part). Consider every five feet traveled a step for this purpose (normally a person’s step is about 1.5-2 feet, give or take). If the possessor fails, either the possessed is freed (such as being possessed by a spirit), or fully in control (such as with Harrowed).

If the possessor goes bust, guess what Marshal, the possessed is in full control (Total Dominion). In the case of non-Harrowed, the lucky brainer can now tap the abilities of the possessor (if tapped for evil, your call Marshal, the possessed would find themselves 100% free and no powers. In this case Marshal, evil gets punished either way).

This little known fact (the night terrors/possession part, and no abomination could really set foot on the property for long), made it very popular with all sorts of people, including those poor Harrowed sods who fell under dominion by the manitou.

Being a steady resource (Harrowed and possessed now free or empowered), great care was taken to ensure it remained that way. When the cyborg program became common (common as in C.S.A. used it extensively), any Harrowed who wanted could undergo it at limited cost (Infiltrator option if an employee, Light Combat/Infiltrator if security). A number of years serving at the resort to pay off the amount (they still got a good salary though), and after that, free to go.

Most, however, remained past their term out of a sense of peace and safety, even if they had total control.
Cranton’s Odds and Evens CEO

Ike Cranton VI, the sixth person to have the first name as the original Ike Cranton, also seemed to take after the original Cranton as well, due to the fact he tops six feet, three inches.

A tall, charismatic, yet imposing man with sun tanned skin from nearly a decade of globe trotting before becoming owner of the resort. His eyes are a light emerald green, brown hair stylishly cut, slightly wavy (he jokes that if it grows long, he grows curls, which is true). Despite being the owner of Cranton’s Odds and Evens, he prefers to dress simply, usually consisting of a button up work shirt, jeans, steel toed boots, cross on a necklace, and a ornately etched silver band on his right hand, middle finger.

Like the majority of the Cranton descendents, he took up studying religion, and finding faith, and put it to good use. He spent nine years traveling around, bringing light to the darkness, and doing his best to help the lost and wayward, without pushing his faith unnecessarily. He took over ownership and responsibility of Odds and Evens shortly after his twenty-ninth birthday, and has found he likes it.

Unlike most resort owners, he doesn’t know the first thing about gambling, but he has a head for business, a charismatic appeal and natural leader, and an unshakable faith and nearly unshakable spirit.

Ike prefers to wander the resort, being on the floor as much as possible, with nothing more than a stout axe handle (he never had to use it, thankfully). Up until the Last War, that was all he carried, but now he wears a bandoleer of shotgun shells, and a concealable pump shotgun (shortest barrel, pistol grip).

He doesn’t take to liars very well (high scrutinize), forbids swearing on the floor of the resort (especially if children are around, and blasphemy no matter what the religion), and for the majority frowns upon extramarital affairs (moral clause in most contracts, with exception to ‘open marriages’). He doesn’t judge a person’s orientation, beliefs, or similar, given he has faith in people doing the right thing (he’s equal to a bishop due to religious rank, but his beliefs are very flexible), the innocence of the lambs (children), and a higher power.

He continued the unspoken tradition of giving needy families steep discounts, so that even a poor family could treat their kids to something special. Now, with the Last War, the doors are open to all families and kids who need a place to stay and a meal.

East Memphis Resort (Mega-Resort)
With the invention of silent pictures, and an attempt to branch out (eggs in one basket), the Lane Gang purchased a few movie lots in Nashville and even more movie theaters. Seems they hit it at just the right time, since talking pictures came down the line a short time later, and with their illegal activities (black market hooch), had plenty of cash to reinvest and invest.

When the Depression hit, their profit margin grew slim, but picked right back up when World War II occurred, mainly producing and pushing pro-Allies/C.S.A. movies, advertisements, and the newest (but censored) news reels on the war.

What would eventually become the site of their mega-resort was opened in 1947 during a ribbon cutting ceremony by Daniel Lane, a descendent of one of the original Lane Gang members, and rabidly pro-American. During the Red Scare of the 50s, his business and personnel were beyond reproach, and completely open to anyone and everyone to look at.

As media evolved and improved, movies in theaters, radio shows, TV shows, music, LEI always managed to find the resources to upgrade their facilities, and produce more and more media. Movie Town was always #1, but LEI was popular enough to rank in the top ten.

One of the unspoken ways they always managed to find cash to reinvest, they got into the adult entertainment business early, producing stag films, pornographic movies and the like, and traceless snuff films (there’s always a market for it, more so when custom ordered). If there was a buck to be made filming it, they did it, usually in spades. It started during WWII (seems there was an untapped market of folks wanting to see the Allies, or Axis Powers, lose, tortured, engaged in pornographic acts, etc.), and continued on through the decades.

They managed to keep this secret (then and now) by hiring the most discrete folks, hiring those with special abilities (hucksters, voodoo, mad scientists), two sets of books, a public front of being pro-C.S.A./American, and reminding their customers of what would happen if LEI’s black market movies were to ever be discovered (“If we go down, you go down. If you go down and try to use your information as leverage, you, your friends, your family, and everyone you’ve ever been in contact with, will star in the next several movies.”)
[Given I can’t track down, if there is any, info on the JFK assassination in Deadlands, take the following with a grain of salt]

The most famous, yet unknown example of such a policy, involved President Kennedy visiting Texas. It seems that Lee Harvey Oswald had stumbled upon some of LEI’s underworld product, and actually managed to track it down to its’ source. Being a white hat, he was about to go public with it, but happened to have a spot of bad luck by being in Dallas, Texas, on November 21, 1963 (the day before JFK’s assassination). The coincidence was too great to pass up, since a customer requested a specific star and film.

Two sykers, unregistered, and loyal, undocumented employees of LEI, were assigned to the task. One, a specialist in Mindwipe and Memory Maker, blanked and rewrote ten minutes of Oswald’s memories, while the other used Brain Bomb on the President. Oswald’s bit wasn’t recorded, but the head explosion and gunfire was, and delivered to the customer upon payment.

This, and serial movies involving one customer (the customer’s friends, family, and associates) who tried to double-cross LEI, helped keep everyone quiet, loyal, and eager to make sure LEI’s black market affairs were kept quiet.

The black market films continued through the decades, but eventually became too hot to handle compared to the legitimate side of things (mainstream media, even including pornography, eventually out paced the illegal market). LEI however, kept their fingers in things, making several coincidental movies through the years. Footage from the Vietnam War, Stateside (who would miss hippies going missing during the 60s?), Nicaragua, Iran-Iraq War, basically any heated conflict, a customer would pay to have footage of specific places and acts.

But as the other resorts shifted to family-friendly attractions and affairs, LEI did the same (which contributed to LEI’s bottom line, more so than illegal films), reinventing itself as a second Movie Town, capable of producing any and all types of movies. Even installed Sensor? in their theaters when the technology was made public.

LEI’s skeletons nearly caught up with them. Shortly before the Last War (which was being selectively recorded, as was the Faraway War before The Unity left), a joint task force of the U.S.A and C.S.A. was set to raid LEI’s corporate headquarters in Nashville. The joint task force picked the wrong time to do so, 6:30pm, September 23, 2081, five minutes before the bombs launched.

The raid was launched, and would have been successful, if not for the bombs falling, and the fact one of their out of town clients tipped off LEI. LEI security forces were waiting en masse, with specific weaponry and special training. It would’ve been a massacre...if the LEI security forces were using lethal weaponry. Captured, imprisoned, all records of their raid vanished in the skull bearing mushroom clouds, making the raiding force persona non grata.

The current CEO, Rylee L. Summer, who could trace her lineage back to one of the original Lane Gang members, took it as a personal insult for LEI (present) to be held accountable for LEI (past) actions. As such, it was her personal order, and her own security force, that ambushed the task force and took them into custody.

Marshal, as of six months to a year after the Last War, the task force is still forgotten, and her personal playthings. Just because LEI was more legitimate than in the past, doesn’t mean they lost all contact with specific people and their special abilities (which helped make the task force docile, yet resistant, for Rylee’s enjoyment).

As for LEI’s current/future use, it’ll take up Movie Town’s role, but in the East, producing films to uplift communities (unlike Movie Town, these will lower a fear level to a maximum of 3, but no one sabotaging them to produce the opposite). What? Rylee’s a bitch to the task force, but still holds to the (current) LEI business model, legitimate, family friendly (G, PG, PG 13, with R for the adults of the family) productions. Why? No hope will produce lethargy/”what’s the point?” That in turn will hinder survival, and with survival hindered, customer base will drop off (walkin’ dead are entertaining, but they don’t understand the concept of cash, just “Brains baby!”).
LEI CEO and Owner
Rylee L. Summer is an average woman when it comes to physical fitness (she’s fit, but nothing particularly outstanding), but very sharp, intelligent, charismatic, and high spirited. She was given the position of CEO by her parents (she’s the oldest of five children), before they moved to Arizona in semi-retirement.

To the public at large, she’s very businesslike, cutting straight to the point rather than dance around the issue, but charismatic, down to earth, and a very sharp mind for politics and business.

She’s always been into the alternative lifestyle since she discovered it at eighteen, and although she doesn’t keep it a secret, she also doesn’t flaunt it. Despite her down to earth personality and mentality, she has a measured streak of vengeance, and can be heartless. The bigger the wrong, the bigger her revenge is, and normally doesn’t condone murder, makes an exception if folks are facing off with LEI over past (previous owners) black market films (which is still rather unknown).

If she played poker or other gambling games, she would be a challenging opponent, capable of seeing through most bluffs, while bluffing herself. Having a superb grasp of politics, business, and the seedier, more illegal places, she had more than enough connections to be tipped off prior to the failed joint task force raid on LEI’s lot.

Had the joint task force been after a current misdeed, she would’ve let the raid take place, unchallenged, then challenge it through the legal and political system. But since they were raiding LEI over the old black market movies, forced her to drop all sense of civility and fair play. Knowing full well LEI’s shady past (and still shady present), Summer had her security team waiting in full force, and the survivors (the security team lost three men, since even ambushed and surprised, the tenacity of the Rangers and Agency members managed to take down three).

Now, all twelve members reside in her personal lockdown section of the LEI resort, an area that had fallen out of misuse as the corporation moved the majority of its activities towards mainstream media. They (all twelve are still alive as of the bombs dropping, and six months down the road) consist of six Agency members (two infiltration cyborg units, two hucksters, a syker, and a martial artist), and six Texas Rangers (two light combat cyborgs with infiltration package, two shootists, a blessed, and a huckster).

Despite her vengeful flaw (or advantage, depending on who asks), she’s a down to earth CEO who believes in the traditional family unit (whether that family unit is two fathers, two mothers, long as the family cares, that’s a family unit to her), and as of the bombs dropping and the salvage operations, will contribute resources to the efforts (nowhere near enough to put LEI at a disadvantage, but enough that no one can accuse her of hoarding).

Roswell’s Area 51 (Mega-Resort)
Opened in 1947 (shortly after the incident at Roswell), it always catered to the niche crowd, sci-fi, conspiracy, aliens, psychics, whole nine yards of the unconventional.

The exterior design embraced retro-future/alien, with each floor appearing as part of a UFO, one stacked atop the other, neon tubing around each, lighting up the UFO edges in a way that it looked ready to take off.

Interior design consisted of what one would see in a retro-future home; plenty of curves, shiny surfaces, and round doorways. Employee uniforms shiny fabric, rings around the wrists and waist.

Ever since 1947, its popularity grew amongst sci-fi fans, aliens, conspiracy theorists, psychics, and similar. When the other resorts shifted to family friendly, Roswell’s Area 51 did as well, to a limited degree. Gambling and drinking were dropped, as was open prostitution, but privately, they still catered to those folks with an odd taste.

Security were always armed with futuristic looking non-lethal weaponry (tazers shaped to look like a hand held flat laser gun, contact tazers into sci-fi looking batons, etc.), including (at the time) Mad Science weaponry (despite the tendency of them to malfunction).

When the bombs dropped, RA51’s convention halls were full with Sci-Fi Con ’81, Alien Con ’81 and Psychic Con ’81. At first, all three reacted in awe at seeing ghost rock nukes detonated far outside of Nashville’s metro area. This changed into a bit of chaos when the ghost radiation hit, resulting in deaths and mutations. Sci-Fi and Alien Con goers reacted in various ways. Most embraced their mutations (it fit into their interest) while a minority couldn’t handle the change and went insane.

Marshal, depending on when you run this, will change how the place is. Due to the conventions, it will be the largest selection of neutral to positive mutations and new abilities (radiation is your friend, say hello to “How the hell am I doing this??” Doomsayers, Greenie Sykers and Junkers). Anyone who displays similar abilities will always be welcomed to stay (full price, sometimes a discount), but first sign of trouble, security’ll bounce them out.

Why Junkers? Psychic Con ’81 Marshal. Poker decks evolved from tarot cards and what better cover for a Huckster than to be a fortune teller using tarot cards?

Who were the original founders, and current owners? Associates of Sons of Sitgrieves, using the emerging fascination with aliens, ufos, psychic abilities, and science fiction as an obvious, yet effective cover for meetings of those with special abilities.
Last edited by Yendorma on Fri Apr 05, 2013 9:35 pm, edited 1 time in total.

Yendorma
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#45 Postby Yendorma » Wed Mar 27, 2013 6:07 pm

Fleshing out mega-resorts is tough at times, so, out of curiosity, took a side project break and measured out the diameter/rings of a ghost rock city buster nuke.

http://i1077.photobucket.com/albums/w47 ... 985fd0.jpg

Bit hard to see, but hopefully clear enough.
Of the two bright green rings, the inner one is Ground Zero (32 mile diameter city buster, so that’s the 16 mile radius dead center). The outer one is the edge of the 16 mile radius in that direction.

The bright pink rings (yeah, tried not to overlap, but eh, what can you do), is the ground zero ‘ghost rock storm barrier’ that all ghost rock nukes leave behind.

The tan rings are the 1.76m to 2.25mile area of a 16 mile ghost rock nuke (Large buildings are rubbled and may collapse. Some reinforced buildings might survive)

The brighter green (as in ‘it hurts to look at it’ green), is the 2.25 to 4.5 mile radius (Lesser buildings are rubbled, large buildings suffer great damage)

The moderate green (wish I had picked better colors, sorry) is the TN 11 Spirit test or die zone. From there to the red ring is the Onerous (7) Spirit Test ring.

Gives a nice visual of how much devastation one of those 32 mile diameter ghost rock nukes can do.

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#46 Postby Yendorma » Wed Mar 27, 2013 10:12 pm

Folks still interested in more of this project? Only curious really.

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#47 Postby Yendorma » Sat Mar 30, 2013 11:37 am

Lane Entertainment Incorporated (Mega-Resort)

With the invention of silent pictures, and an attempt to branch out (eggs in one basket), the Lane Gang purchased a few movie lots in Nashville and even more movie theaters. Seems they hit it at just the right time, since talking pictures came down the line a short time later, and with their illegal activities (black market hooch), had plenty of cash to reinvest and invest.

When the Depression hit, their profit margin grew slim, but picked right back up when World War II occurred, mainly producing and pushing pro-Allies/C.S.A. movies, advertisements, and the newest (but censored) news reels on the war.

What would eventually become the site of their mega-resort was opened in 1947 during a ribbon cutting ceremony by Daniel Lane, a descendent of one of the original Lane Gang members, and rabidly pro-American. During the Red Scare of the 50s, his business and personnel were beyond reproach, and completely open to anyone and everyone to look at.

As media evolved and improved, movies in theaters, radio shows, TV shows, music, LEI always managed to find the resources to upgrade their facilities, and produce more and more media. Movie Town was always #1, but LEI was popular enough to rank in the top ten.

One of the unspoken ways they always managed to find cash to reinvest, they got into the adult entertainment business early, producing stag films, pornographic movies and the like, and traceless snuff films (there’s always a market for it, more so when custom ordered). If there was a buck to be made filming it, they did it, usually in spades. It started during WWII (seems there was an untapped market of folks wanting to see the Allies, or Axis Powers, lose, tortured, engaged in pornographic acts, etc.), and continued on through the decades.

They managed to keep this secret (then and now) by hiring the most discrete folks, hiring those with special abilities (hucksters, voodoo, mad scientists), two sets of books, a public front of being pro-C.S.A./American, and reminding their customers of what would happen if LEI’s black market movies were to ever be discovered (“If we go down, you go down. If you go down and try to use your information as leverage, you, your friends, your family, and everyone you’ve ever been in contact with, will star in the next several movies.”)

[Given I can’t track down, if there is any, info on the JFK assassination in Deadlands, take the following with a grain of salt]
The most famous, yet unknown example of such a policy, involved President Kennedy visiting Texas. It seems that Lee Harvey Oswald had stumbled upon some of LEI’s underworld product, and actually managed to track it down to its’ source. Being a white hat, he was about to go public with it, but happened to have a spot of bad luck by being in Dallas, Texas, on November 21, 1963 (the day before JFK’s assassination). The coincidence was too great to pass up, since a customer requested a specific star and film.

Two sykers, unregistered, and loyal, undocumented employees of LEI, were assigned to the task. One, a specialist in Mindwipe and Memory Maker, blanked and rewrote ten minutes of Oswald’s memories, while the other used Brain Bomb on the President. Oswald’s bit wasn’t recorded, but the head explosion and gunfire was, and delivered to the customer upon payment.

This, and serial movies involving one customer (the customer’s friends, family, and associates) who tried to double-cross LEI, helped keep everyone quiet, loyal, and eager to make sure LEI’s black market affairs were kept quiet.

The black market films continued through the decades, but eventually became too hot to handle compared to the legitimate side of things (mainstream media, even including pornography, eventually out paced the illegal market). LEI however, kept their fingers in things, making several coincidental movies through the years. Footage from the Vietnam War, Stateside (who would miss hippies going missing during the 60s?), Nicaragua, Iran-Iraq War, basically any heated conflict, a customer would pay to have footage of specific places and acts.

But as the other resorts shifted to family-friendly attractions and affairs, LEI did the same (which contributed to LEI’s bottom line, more so than illegal films), reinventing itself as a second Movie Town, capable of producing any and all types of movies. Even installed Sensor? in their theaters when the technology was made public.

LEI’s skeletons nearly caught up with them. Shortly before the Last War (which was being selectively recorded, as was the Faraway War before The Unity left), a joint task force of the U.S.A and C.S.A. was set to raid LEI’s corporate headquarters in Nashville. The joint task force picked the wrong time to do so, 6:30pm, September 23, 2081, five minutes before the bombs launched.

The raid was launched, and would have been successful, if not for the bombs falling, and the fact one of their out of town clients tipped off LEI. LEI security forces were waiting en masse, with specific weaponry and special training. It would’ve been a massacre...if the LEI security forces were using lethal weaponry. Captured, imprisoned, all records of their raid vanished in the skull bearing mushroom clouds, making the raiding force persona non grata.

The current CEO, Rylee L. Summer, who could trace her lineage back to one of the original Lane Gang members, took it as a personal insult for LEI (present) to be held accountable for LEI (past) actions. As such, it was her personal order, and her own security force, that ambushed the task force and took them into custody.

Marshal, as of six months to a year after the Last War, the task force is still forgotten, and her personal playthings. Just because LEI was more legitimate than in the past, doesn’t mean they lost all contact with specific people and their special abilities (which helped make the task force docile, yet resistant, for Rylee’s enjoyment).

As for LEI’s current/future use, it’ll take up Movie Town’s role, but in the East, producing films to uplift communities (unlike Movie Town, these will lower a fear level to a maximum of 3, but no one sabotaging them to produce the opposite). What? Rylee’s a bitch to the task force, but still holds to the (current) LEI business model, legitimate, family friendly (G, PG, PG 13, with R for the adults of the family) productions. Why? No hope will produce lethargy/”what’s the point?” That in turn will hinder survival, and with survival hindered, customer base will drop off (walkin’ dead are entertaining, but they don’t understand the concept of cash, just “Brains baby!”).

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#48 Postby Yendorma » Sat Mar 30, 2013 11:39 am

The Tower

One of the most unusual buildings in Nashville, the foundation was laid down on January 9, 1919 at 9:00am, and finished August 18, 1928 at 5:00pm. Built with a throwback to English Gothic, including waterspout gargoyles, ornate stonework, and strangely, near floor to ceiling windows. Almost all of the stonework colored black, the ledges a dark grey, and each floor’s gargoyles a different color and design, mainly shades of grey, black, and even earth tones.

Without the lightning rod and stone cap, the building reached a grand height of seven-hundred and twenty feet, with the stone cap being a small religious chapel. The ribbon cutting ceremony took place in June 14, 1924, and the doors were open to all.

Warm, comfortable, welcoming colors, fabrics and patterns were used on the interior, making a stark contrast to the grim exterior.

Uniforms for the staff used all warm, friendly inviting colors, the design and fashion strange, but welcoming. For the ladies, stockings, heels, knee length skirts, blouses, and evening jackets. The men were sharply dressed in slacks, sports coat, button up shirt, and stylish, but flat, shoes (loafers). Even the children employed were just as sharply, but casually, dressed (the remained part of the staff even with The Fair Labor Standards Act of 1938, since the business was neither involved in manufacturing or mining). Unlike most places, the color of your skin didn’t matter to the owners, and all types of people could be found employed.

Gambling, live music shows, drinking, in house dining, even just quiet areas for people to relax in peace and solitude. Even with the Great Depression, the place was always busy, and always full, or nearly so.

Rumors began to circulate shortly after it had been in business for a year or two, backed up by a turnover rate of employees a bit higher than normal, that if you knew how to ask, there was more to be had at The Tower. Of course, local and federal investigations never turned up anything, and neither did inspiring journalists.

As the years passed, the rumors never went away, even when the interior was redone to keep up with the design of the time, the one stickler being a constant use of warm, comforting colors and patterns.

When The Last War occurred, business, naturally, slowed to a standstill, as both the staff and owners witnessed the end of the world, and the slow recovery process, hastened by the good works and efforts of Rock and Roll Forever, Mattock’s words of warning and inspiration, and the city banding together.

The Tower (Marshal)

I bet you’re dying to know the truth about it, huh Marshal? Well, grab your favorite beverage, sit back, and dig in.

First, we’ll start with the owners. A match made in Heaven, or Hell, depending on how you look at it. When the Native Americans known as the Ancient Ones fought their battle against the Reckoners, and could only hold them to a promise, not defeat them, a few creatures managed to slip out amongst the fighting, and into the real world.

Of them, only two concern the future owners of The Tower. One, a manitou, whom escaped from the Deadlands that the Reckoners called home. The other, the equivalent of a spirit of good, what some folks might call an angel. Both were on the field, on opposing sides of course, and a brief moment of free will rebellion, struck both.

The driving thought, ‘Why should we fight as cannon fodder, for bosses who neither appreciate us, nor acknowledge us?’ During the battle, they slipped off the field of battle, and through the same entrance the Ancient Ones used.

Imagine their surprise when, upon exiting into the mortal world, they encountered each other, as well as all the other creatures that managed to escape. Instinct something difficult to overcome, the two engaged in a ferocious battle, moving faster than most folks could see. The battle only came to a halt when the gates to the Hunting Grounds were slammed shut by the Ancient Ones, and their own powers, until then of enormous potential, shrunk. Still more than powerful enough to survive, and handle the world, but compared to what they used to be, weak and insignificant.

When the shock wore off, and being weaker than they were before, in essence, humanity crept up on both. Him, a manitou who had fought and warred for the darker sides in the Hunting Grounds. Her, a spirit of light, complete with wings, halo, and holy weapon. It’s impossible to say whom seduced whom, or even if it was seduction instead of love, but it was a match made in Heaven (or Hell, depending on which of the two you ask).

Normally, Marshal, this would lead to damnation or salvation for either, but in their case, they went sideways with it, and in effect, selfish damnation. They survived through the ages, and used their abilities (as well as abilities they gained and honed over time), to acquire a specific spot in Nashville, City o’ Sin.

Very specific architectural designs were laid out, and the groundbreaking ceremony took place on January 9, 1919, at 9:00am, and the ribbon cutting ceremony on August 18, 1928, 5:00pm.

Why such specific dates Marshal? January 9, 1919 reads, in the U.S. fashion of month-day-year, 1/9/19. The end date exactly nine years, nine months, nine hours, to the day, and each building as they expanded, always 720 feet tall (7+2+0 = 9). Seems the two knew some old tricks, and really dislike the idea of ‘going home’.

Their design, and machinations, has multiple arcane functions, the most important of which are: those who die stay dead, and in fact are (at least to the mortal realm) instantly delivered to their destination in the afterlife (if they were evil, the bad part of the Hunting Grounds, etc.; prevents ghosts and harrowed from popping up), a shelter from their former bosses, a vast spiritual battery (for them to draw on), and their own personal sanctum.

As for the rumors of if the price is right, those are indeed true, in some cases, horrifyingly so. Each employee uniform always had a specific color stripe visible. White and red are off limits to everyone, grey are working staff (male and female prostitutes), while a black stripe marks them as “temporary” employees. Those occasional, unusual colored stripes are customer specific (a paying client wants to spend the night with a specific girl or guy who looks a certain way, etc.).

Black stripes were basically sacrificial lambs. If the price is right, just like the Riviera in Las Vegas, anything goes. Let’s just say Marshal, you imagine it, if the price was right, they would provide it. And even the owners indulged themselves over the years. Thanks to their preparations, the death and blood soaked rooms lay unseen, and untapped by any except the owners. As for the Great Depression and the increase in business? Everyone was looking for work, any work, and plenty of folks were hired and given a black stripe on their outfit.

Now, as of the Last War and most of the world ending, the two have shifted their business model from sacrificial (human) lambs, to unusual experiences and bloodsports. Want to take a walk on the really wild side and have some fun with a walkin’ dead? Step on up. Care to step into the arena in the basement and work out your frustrations beating down a (relatively harmless) abomination? By all means.

As for laying undiscovered by authorities and journalists, some of them were regular clients (for various services and reasons), and those who got too close, why, they would report back the rumors were false, ask for a leave of absence, and either go missing (snatched and transported secretly back to The Tower), or on a violent rampage only to be put down by local authorities.

Does Mattock know of this couple and their building and business practices? Pike Cement Manufacturing provided the cement used in the construction of each building and expansion, using a very specific mixture of cement, which was then delivered to the construction site. They’re not the only ones who can tap the building, but Mattock has rarely felt the need to do so.

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#49 Postby Yendorma » Sat Mar 30, 2013 11:42 am

Rock & Roll Forever

The eventual creation of rock and roll near the end of the 1950s, presented an opportunity for The Greys to have their own, 100% privately owned, resort. Before that, the gang thrived and were content to work out of small hideouts and buildings. It allowed them to keep mobile, keep from being pinned down and very hard to track.

Seeing everyone else building their own resorts, and especially the shifting into family friendly, the descendents of The Greys started the construction of Rock & Roll Forever in 1947, and cut the ribbon in 1955.

They stayed out of country music (letting Grand Ole handle that), but took in any other type of music, everything from R&B to hard rock. As each music genre appeared, the resort expanded, providing a stage, lodgings, whole nine yards for each type.

R&RF even hosted look-alikes, the most popular of which were deceased stars, such as Elvis, Jimmie Hendrix, pretty much every musician who died too early in their career. This niche of having look-alikes, plus being open to any and all music genres, made it popular throughout the years.

Unlike the others, R&RF stayed out of the adult side of things, with what things they had entertainment based (arcade games, viewing theaters, etc.), and very family friendly (rock and roll museum, in house restaurant, small amusement park for the family and kids, etc.). They focused exclusively on providing a musical platform, including on site lodgings.

Marshal, when the bombs drop, R&RF’s stars and staff will be found (post mutation of course, if they do) throughout the city, putting on concerts, helping out, keeping morale high, and everyone’s spirits more so. And yes, there actually is nothing sinister or evil about R&RF. Well, one thing, but it’s not so much evil or sinister. Amongst their impersonators, are the real thing (infiltrator package cyborgs), there of their own will (each has Emancipation 5 for free).

Those that came back from beyond, viewed it as a second chance to keep the soul and spirit of music alive, and to make up for how they spent the last part of their careers (in some cases, entire career). R&RF welcomed them with opened arms, fixed them up as infiltrator cyborgs (when the tech became available, otherwise it was booze and makeup until then), and only charged them the costs of the bionics.

Why? Good question Marshal, hopefully this is a good answer for you. They were incredibly gifted and talented, and started their careers more good, than evil (best way to phrase it, less drugs, drinking, better health, etc.). When they died, and came back, it was a wake up call, a second chance to be ‘good’ once more, to keep the music going, peoples’ spirits up, the soul of music, if you will. The second chance wasn’t without its challenges (dominion of course), but they stood tall with that burden, a small price to pay to clean up, and carry on once more.

It is also due to their influence that Nashville, all the way out to the ghost rock storm, only has a Fear Level of 2 (you read that right, Fear Level 2). Normally, we all know a Deadland is made at Fear Level 6, and that it can be lowered (or raised) through various means. Mattock’s preparations, and the relative safety of Nashville, lowered it to four. Sure, the world’s scary, the walkin’ dead patrols are a bit creepy, and the ghost rock storm surrounds them, but they have safety, shelter, food, water, and constant contact with Memphis.

How did the once dead stars lower it to two you ask? Imagine all (at least those who came back) the formerly dead musicians lifting spirits, performing better than they had while alive (hey, you’re alive once more, a second chance, milk it for all it’s worth). For the complete list of rock and rollers who died from 1950s to 2010, hit up this link.
http://en.wikipedia.org/wiki/List_of_de ... k_and_roll

Love ‘em or hate ‘em Marshal, even if a fourth of that list came back, and put their second chance to good use, you have to admit, that’d be one hell of a spirit uplift.

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#50 Postby Yendorma » Mon Apr 01, 2013 9:19 pm

And, for your enjoyment, a little side spin. An interview with John Mattock, Harrowed Mayor of Nashville.

“Which publication do you work for again? Ah, Sinner’s Delight, classy, nicely done. You realize of course, there are some things I tell you that will remain between us, and not published?...Good....Hmm? The beginning? Why of course. Bit passé, but why not.

I’m not a native of Nashville, by far actually. New England was home, of humble stock, we made a living by our hands, fishing, farming, carpentry, all around hands on type of careers.

When the Civil War started up, I was a naïve boy, of seventeen years. Why naïve? I was motivated into serving my country, the U.S., not the C.S., and enlisted. I’m not saying what unit, or from what state. In this world, old items tend to cause trouble for old folks.

Served with honor, a naïve, scared seventeen year old country boy on the frontlines. I served bravely, even had something of a natural leader. Oh I was never made an officer, and I’m not ashamed to admit that, but I was always there for my unit.

It was in November of 1870 that I died. We felt something was coming, something big and nasty, and were charged with doing a bit of recon, or in those days ‘go take a looksee’. Spread out, the six of us moved quietly, carefully, but what we found sure did ruin the stillness. We found a forward base of rebels, a portion of what would be used in the push of ’71, and our luck went bad as soon as we did. Don’t know how, or who, but they discovered us, and gave chase. First time I was ever on the wrong end of a gatling pistol, not the last, but definitely the first.

Woke up amongst the corpses of my squadmates, stacked near the little forward base, about to be cremated courtesy of a new invention, the flamethrower. I was near the back, so the first burst caught them, not myself. Soon as I got loose, grabbed my commanding officer’s Colt Army, and used it to save myself.

Did I seek revenge? No, it was war after all, and all I needed was to survive, and get away. Being dead, I went to the one place no one would miss me, went west....My manitou and dominion? Interesting question and an even more interesting answer. Match made in Hell, or Heaven, depending on who you ask. Seems I drew an ace, we got along fine, and still do. My first true love you might say.

By December, I was employed once more, by one of the Great Rail Wars players. Which one, I won’t say, but while employed, I watched, I learned, I listened. By the time 1877 came around, I was very skilled at keeping my manitou in check, and passing myself off for human.

I needed a source of goodwill and capital, so I went back east, and found a poor, mourning widow. I took my time, played the gentleman, upright, virtue, all in a play of course. I corrupted her thoroughly, oh not physically, but there is some of that, but mentally. Became enamored by me, and so we eloped, married, and kept her in my company, immediate or otherwise, to this very day.

Over the years, I played the Devil, in a sense, all for personal gain and profit. Sold arms during WWI and II, black market goods in Korea, flesh in Vietnam. At the same time, I played an Angel, investing, caring for the poor, downtrodden, beyond reproach.

Even back then, I saw something civil, yet corrupt, about Nashville, and set in motion a long, long play to claim it as my own.

With Hellstromme’s invention of the atomic ghost nuke, and its’ subsequent detonation, I knew something bad was coming down, and fast. I played a short, fancy play for one part of it, and a long play for the other. I had every penny I ever invested converted or transferred here, or both, and from there, began a serious investment in ensuring Nashville could survive, even thrive. Nothing like Salt Lake City, Denver, or even the compound in Delaware, but when the bombs would fly, we could hold our own, even prosper.

How? I depleted most of my fortune, not all of it, just a majority, as I still have more than enough to apply pressure in this new world, to have ghost rock reactors, recycling of water, a separate water table, spook juice stills, manufacturing facilities, even stockpiles of goods to last the city a lifetime.

As for the deaths and mutations, a tiny error on my part, but it also ensured the supplies we have, would last several lifetimes....Yes, I had enough facilities and supplies stockpiled to care for everyone in town, prior to the bombs, for seventy years, and up to families of six.

Why? Initially, my own southern plantation in a sense, with myself as the land owner and lord. As things accelerated towards the Last War, a slice of Hell better off than the rest of the world. My manitou and I could get along fine with just the two of us, we have for decades, but this way, company of the truly living. I will have to edit your notes of course, and this part is off the record, the people here remind me of simpler times, magnified immensely, of the enjoyment and entertainment of my youth.

Do I know all the secrets of this town and its’ people? By far, sir, by far. I didn’t plan, plot and scheme to have Nashville as my own without knowing who would be living here with me. I even know everything that’s been happening since before the bombs dropped to this very minute.

What do I plan to do now? Ensure the people of Nashville survive, even thrive, including our long distant ally Memphis, and to help rebuild civilization. Oh yes, most of the world’s gone, both globally and locally. But from what my first love told me, pockets will survive, thrive, and roughly where. But she’s also told me to avoid Maryland, Virginia and West Virginia, as that is the battlefield of those more powerful than even I.”

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#51 Postby Yendorma » Fri Apr 05, 2013 9:38 pm

Dempsey World (Mega-Resort)
This mega-resort is an official Wilton Dempsey business, built in the 2020s and finished in 2035. Unlike Dempsey World off the coast of Texas, it is smaller, but still just as extensive and caters to all sorts.

A monorail line connects each section of the resort, looping in a huge circle that begins and ends at the parking lot and ticket terminal, with a sign over the ticket terminal ‘Welcome to Dempsey World, Where Dreams Come True’. An underground network of service tunnels honeycombs the area, allowing the park’s inhabitants uninhibited freedom of movement when working.

The resort sections, smaller than Dempsey World by far, but still very large, consist of:
Magic Land, a smaller version of Dempsey Island, complete with Anytown, CSA, fountain, camera shop, restaurants, souvenir shops, town hall, Magic Land Amphitheater, Octopus’ Garden, Midway, Arcade, Ferris Wheel, Giant Swing, Merry-Go-Round, Enchanted Wood, The Screamin’ Demon roller coaster

Cretaceous Park, filled with animatronic dinosaurs

West World, a fanciful recreation of an Old West town, filled with robotic gunslingers, Indians, and soiled doves

Banshee Screams, which recreates the planet Banshee, allowing the customers to take on the role of a UN Marine, exploring the wonders of the Purple Planet and making the world safe for democracy by blowing away simulated anouks

Dempsey’s Movietown Studios, recreates a variety of blockbuster movies through rides like Stellar Wars, The Magic of Dempsey Animation, and Escape from Cultist Mountain, based on the Agency raid on the Cult of Atheron in Bonanza, Colorado back in 1999.

Pleasure Land, an adults-only venue filled with night clubs, bars, and casinos staffed with both human and animatronic workers only too willing to fulfill any needs of their customers

The competition from other resorts, along with concern for the safety of the park goers, security for the park is top notch, well trained, and highly paid. When Wilton’s cancer caused him to become paranoid for his personal safety (after undergoing cryogenics), various Dempsey resorts were allowed to upgrade their facilities with everything from an on site hospital to independent reactors for power. Not so much to ensure the resort would be able to survive if something bad happened, but as back up places in case Dempsey Island became dangerous for the safety of Wilton’s cryogenically preserved head.

In 2072, the current CEO, Justin Cartman, a forty-two year old man was arrested after an extensive investigation by the C.S.A. on charges of child molestation, child pornography, terroristic threats and activity (Rangers’ cover story for cult activity), and the bodies of sixteen victims, all buried under his own home. The resulting scandal and news storm, lead to Dempsey World being shut down for three years as it underwent microscopic examination.

2075, it reopened, with a new CEO of the resort, Douglas Fulton, a Dempsey upper management employee with both a employee and legal record beyond reproach (minus four speeding tickets, one incident of public drunkenness from stumbling down the block from a bar to his home). Over the next five years, Dempsey World underwent periodic checkups, and with nothing found wrong each time, and the recently discovered Banshee in 2044, the checks stopped.

Even with the Last War heating up, Dempsey World was still popular, and as such, had a good amount of vacationers present when the bombs fell. Internal security forces managed to control the situation, and escort the guests to central locations to wait it out, more so when Mattock’s message came on the air.

As of two weeks to six months of the first year, Doug will do his best to ensure the safety of the guests, the park, and contributing to Nashville on a whole so (what could be) the last known center of civilization won’t fall.

[CEO of Dempsey World
Douglas Fulton, a surprisingly young man from Texas, climbed up the corporate ladder steadily, reaching his upper management position at the age of twenty-seven. When CEO Cartman was arrested and taken to prison, he was as shocked as everyone else.

Truthfully, being a charismatic, intelligent and street savvy person, the young man from Texas had been practicing voodoo secretly, and had become so good at it that he could apply it without too much notice or worry. It was his machinations that lead to Cartman’s downfall, various voodoo spells, rituals, and ritual murders, all nicely framed the poor man (taken to Houston for his trial).

All of the charges against Cartman were in reality Doug’s own life. Seems he the king of pop, Michael Flaxton, had at least one thing in common, with only Flaxton suffering rumors of it (pedophilia). The cult activity, a sham. The child pornography and molestation charges were Doug’s (he made sure Cartman’s house was loaded with choice pornography). The sixteen corpses of young boys and girls (ages 10-12), had all met their fate at his hands.

Publicly, Doug is a very warm, friendly, charming person very good with children, and a devout Church of Lost Angels worshipper. Often seen at all areas family friendly, with the occasional after work cocktail at a non-adults only bar (in other words, your everyday bar), and a woman on his arm (all legal age, of various backgrounds and ethnicities), attributing the change of dating partners to the old adage, “Lucky at cards, unlucky in love” (in his case, lucky at business, unlucky in love).

Privately, is just as experienced and expert as Monique Hall (neither of whom traveled in the same circles, for obvious reasons). He keeps his true sexual preferences very, very, very secret, keeping it hidden and concealed by various voodoo rituals, and a very closed mind.

As of two weeks to six months after the bombs, he too will help Nashville survive and thrive, after seeing to the safety and well being of the guests. Select guests will be separated from the rest, and subject to the attentions of his own (unregistered) sykers, altering memories.

The automatons will be stored, kept offline until needed, or for those folks who still want to experience Dempsey World.

As for the resort’s main computer system, Doug will have all of the resorts functions separated into multiple computer banks, bypassing the main computer system entirely (essentially it will be an isolated system, still capable of communicating with other Dempsey computers, but have no influence on the park proper).

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#52 Postby Yendorma » Fri Apr 05, 2013 9:39 pm

The New U.S.A. (Mega-Resort)
An unusual resort, the motif being the Civil War ended in 1865, the C.S.A. lost, and a projection towards what a healed nation would’ve been like. [Marshal, this place is actually 100% accurate]

In 20XX, The New U.S.A. opened its doors thanks to a collective fund raising by the public face of ?, the CEO and manager.

The theme and motif, very unusual. The entire inside was devoted to history, both real history (up to 2081), and history of an Earth where the Civil War ended, the North victorious, and no strange occurrences. Always half full, drawing the niche market, historians, theorists, even new age people who found the two timelines interesting, and raised many a question, argument, or thesis.

The owner, ?, an elderly gent who could recite verbatim both timelines, and even provide details if asked (commonly known details, not top secret stuff). He put that talent to use on various quiz shows (when they made a resurgence), bringing attention and resources to the resort, which also helped ensure it had a steady flow of business.

As of the bombs dropping, ? will update the history timeline to include WWIII. He won’t have much to contribute beyond man power (employees), and management.

CEO of New U.S.A.
? is an elderly gentleman, before the bombs fell, he’s still in good shape come 2081. He actually isn’t from around these parts, just a victim of bad luck, and some magic gone wrong. He was plucked from his home dimension by a spell gone wrong on Hell on Earth, found himself on a strange new world, and did his best to adjust.

People sometimes find his strong beliefs in the ‘alternate history’ unsettling at times (hence loco and habit), but amongst educated folks, it causes plenty of discussions and debates.

He was a practicing surgeon and doctor, and still is, but unlicensed, since he never attended, or graduated, from a college, which he will put to good use when the bombs drop.

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#53 Postby Yendorma » Fri Apr 05, 2013 9:42 pm

And the last ones so far. Usually, when stumped, I'll spin stats, which I do have (of the CEOs). Building them helps break the writer's block of describing a resort.

Bowie’s Refuge (Agency owned resort)
The owners built Bowie’s Refuge, as a large, middle finger towards the ill will and bad feelings harbored by Mexico. Everything on the menu either was a home recipe or from Europe, nothing served or found in Mexico or Spain was allowed on the menu.

The decorative style picked was Old West, but specifically The Alamo. The staff dressed in period costume of the 1840s, offered games of chance and gambling centered around anti-Mexican feelings (target shooting booth had pictures of Mexico, etc.), and served up hearty meat dishes and meals.

Even security was dressed in proper period costume, Bowie knife at their hip, (replica) .45 single action peacemaker revolver on the other, and all had marshal badges. If needed, security possessed modern armor and weapons, and only broke those out if they really needed it.

The only real friction and events of note, is their pro-CSA stance, dislike of Little D.C., and making discounts for Northerners who just happen to book a vacation in their resort.

Marshal Section
The staff, owners, whole nine yards, were actually (and still are) members of The Agency, using the resort as a base of operations, and the pro-CSA, anti-Mexican feelings, décor, and menu, a means for them to have obvious cover. A mega-resort could have folks check in, but not checkout, and no one would really question it (especially if the records of checking in vanish).

Beneath the resort is a facility equal to that of Denver, minus the abominations and cryogenically preserved scientists. It is also one of the four Star Chambers possessed by The Agency. One in Denver, one in Washington D.C., one in Boston (more or less their home city), and the last one in Nashville.

Security staff are experienced agents, with abilities ranging from syker, enlightened, blessed, shootists, hucksters, voodoo, essentially a vast collection of folks with special abilities. Most of the regular staff are low rank agents, and vary from no special ability to low level specialists.

As of the bombs dropping, Mattock will invite the CEO of Bowie’s to a meeting, and ask for them, and their agents, to stay in town and help. The CEO will fluster, deny, bluff, but eventually, especially when Mattock exposes the Little D.C. for what it is, will agree, more so when Mattock gives copies of his personal journals on abominations.

A later meeting will take place between himself and the CEOs of Little D.C. and Bowie’s, to forge a pact to ensure the city, and inhabitants, survive. Part of the deal will be an (uneasy) alliance between the two agencies, and the fact it’s now Mattock’s town, with a final say in all matters.

Neither agency will really appreciate it being Mattock’s town, but realize that it is one of (the only?) places that survived (mostly) intact. Plus, the devil you know is better than the devil you don’t know.

Little D.C. (Texas Rangers owned)
A little slice of Northern hospitality and décor, has the same outlook as those of Bowie’s Refuge, in reverse. No southern dish is on the menu, neither are any English, Canadian, and Mexican recipes.

Interior along the same lines as that in D.C., columns, white, stone work, etc., and also pro-USA.

The resort, just like The Agency’s, is a cover so they can investigate abominations in the area, chase down others, and bring some to the resort itself.

Just like Bowie’s, the CEO will have a meeting with Mattock, and made the same proposal, gift, and deal. Given the Rangers’ policy is “shoot it or recruit it”, it falls into the latter part on most levels.

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#54 Postby Yendorma » Fri Apr 05, 2013 9:52 pm

All were built on 15 points (15 of Hindrances to pick up 15 in Edges), 1d5 times the number of months they’ve been active, and ‘mandatory’ Edges of Dinero 5, Belongin’s 5, and Renown 1.
Forgot to mention, to incorporate Savage Worlds Leadership Edges into Deadlands: Hell on Earth and Weird West Classic, each point in Leadership gives one Leadership Edge (the first, of course, has to be Command). However, the exception to this is any soldier with You Bastard! as a Hindrance.

Cranton’s Odds and Evens (Mega-Resort)
Ike Cranton VI, 30 years old, 6 feet, 3 inches, 190 lbs., Caucasian male. A tall, charismatic, yet imposing man with sun tanned skin from nearly a decade of globe trotting before becoming owner of the resort. His eyes are a light emerald green, brown hair stylishly cut, slightly wavy (he jokes that if it grows long, he grows curls, which is true). Despite being the owner of Cranton’s Odds and Evens, he prefers to dress simply, usually consisting of a button up work shirt, jeans, steel toed boots, cross on a necklace, and an ornately etched silver band on his right hand, middle finger.
Bounty Points: 323
Secondary Traits: Grit 2, Pace 8, Wind 22
Hindrances:
Honorable 3
–Does his best to keep his word, prohibits swearing on the floor and extramarital affairs
Oath 5 (Cranton’s Odds and Evens)
–The continued success of the resort, and to keep those in it safe
Obligation 5 (Cranton’s Odds and Evens)
–Same as the Oath
Veteran o’ the Weird West 0
Edges: Born on Christmas (Knack) 5, Arcane Background 3: Blessed, Belongin’s 5, Charismatic 2 (+4 to all Mien rolls), Conscience 1, Dinero 5, Religious Rank 2, Renown 1, Six spent on skills.
Aptitudes of Note: Scrutinize 5d8, Shootin’: Shotgun 3d8, Speed-Load: Shotgun 3d8, Academia: Occult 3d8, Professional: Theology 5d8, Business 4d8, Leadership (Command, Hold the Line!, Leader of Men) 3d12, Persuasion 3d12, Tale-Tellin’ 3d12, Dodge 3d8, Fightin’: Brawlin’ 3d8, Swimmin’ 1d8, Faith: 7d12+2, Guts 5d12+2.
Miracles (Blessed): Armor o’ Righteousness, Battle Hymn, Lay on Hands, Panacea, Exorcism, Sanctify.
Gifts (Blessed): Guardian Angel
Divine Interventions (Blessed): Hellfire, Intervention.
Fightin’ Moves: Ground Fighting, Sweep, Kidney Punch.

Yendorma
Seasoned
Posts: 144
Joined: Tue Jan 01, 2013 12:49 am

#55 Postby Yendorma » Fri Apr 05, 2013 10:03 pm

Lane Entertainment Incorporated (Mega-Resort)
Rylee L. Summer
Bounty Points: 346
Secondary Traits: Grit 2, Pace 6, Wind 22
Hindrances:
Habit 3
–She has an unusual sex life (D/s and BDSM)
Heartless 3
–She doesn’t like, or truly condone murder, but if it’s related to LEI’s past, it’s more than fine, as is punishing those seeking revenge for the past
Obligation 3
–LEI
Vengeful 3
–The greater the wrong, the greater her revenge
Edges:
Belongin’s 5
Dinero 5
Renown 1
–Known in Nashville as the CEO of LEI
Smooth Operator 2
–+2 to all Mien rolls
Steel Will 5
–+5 to opposed rolls to resist or decrease syker powers and mental attacks
Aptitudes of Note: Scrutinize 5d8, Shootin’: Pistol 2d6, Professional: Politics 5d8, Professional: Business 5d8, Trade: Leatherworking 2d8, Persuasion 5d12, Dodge 5d6, Fightin’: Brawlin’ 5d6, Fightin’: Whip 5d6, Fightin’: Knife 5d6, Swimmin’ 3d6,
Bluff 5d12, Streetwise 5d12, Guts 5d12.
Fightin’ Moves: Body Throw, Groin Shot, Kidney Punch, Stunner, Unarm.
Weapon Fightin’ Moves: Disarm (Whip, Knife), Figure Eight (Whip, Knife), Reverse Thrust (Whip, Knife; in case of the whip, it’s a crack of it backwards), Spinning Reverse (Whip, Knife), Sweep (Whip, Knife)

As for the Weapon Fightin' Moves, same thing as Brawlin' (one maneuver per point), but in this case, the penalties are reduced by 2 points (since the character has basically practiced that maneuver to the point it is almost second nature). Mind you, Figure Eight and Sweep with a knife requires a very tight fighting area.

Yendorma
Seasoned
Posts: 144
Joined: Tue Jan 01, 2013 12:49 am

#56 Postby Yendorma » Fri Apr 05, 2013 10:09 pm

East Memphis Resort (Mega-Resort)
Bounty Points: 761
Secondary Traits: Pace 6, Wind 18.
Hindrances:
High-Falutin’ 2
Oath 3
Obligation 3
One-Armed Bandit 3
Edges:
Belongin’s 5
Dinero 5
Renown 1
Arcane Background: Voodoo 3
Favored Chal 5
Fate’s Favored 5 (Can spend a white chip once per session as if it were a red chip, per level)
Aptitudes of Note: Arts 2d8, Scrutinize 3d8, Search 5d8, Filchin’ 3d6, Lockpickin’ 3d6, Shootin’ 3d6, Sleight o’ Hand 3d6, Speed-Load 3d6, Academia: Occult 5d8, Language: Creole 2, Dodge 5d6, Fightin’: Brawlin 5d6, Fightin’: Axe 5d6, Fightin’: Knife 5d6, Sneak 5d6, Swimmin’ 3d6, Quick Draw: Pistol 5d6, Quick Draw: Axe 5d6, Quick Draw: Knife 5d6, Bluff 5d10, Gamblin’ 5d10, Scroungin’ 5d10, Streetwise 5d10, Faith: Voodoo 7d12, Guts 5d12, Conjurin’.
Voodoo Spells: All (she’s been at this for a while, and very intensely).

Yendorma
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Posts: 144
Joined: Tue Jan 01, 2013 12:49 am

#57 Postby Yendorma » Fri Apr 05, 2013 10:17 pm

Given the original founders were associated with the Sons of Sitgrieves, his high Bluff and similar should be evident.

Roswell’s Area 51 (Mega-Resort)
Bounty Points: 561
Secondary Traits: Pace 6, Wind 22.
[b]Hindrances:

Loco 3
–Government agents, either side of the MDL, are after him
Oath 3
–Help those who come into his resort
Obligation 3
–The resort
Edges:
Belongin’s 5
Dinero 5
Arcane Background: Junker 3
Browser Spirit 5 (4 total, each at 5)
Aptitudes of Note: Scrutinize 5d8, Search 5d8, Lockpickin’ 5d6, Shootin’: Pistol 5d6, Shootin’: Rifle 5d6, Shootin’: Energy Weapons (Junker) 5d6, Shootin’: Sub-Machinegun 5d6, Speed-Load: Pistol 5d6, Speed-Load: Rifle 5d6, Speed-Load: Sub-Machinegun 5d6, Speed-Load: Energy Weapons (Junker) 5d6, Throwin’: Balanced 5d6, Throwin’: Unbalanced 5d6, Academia: Occult 5d8, Academia: History 5d8, Academia: Research 5d8, Academia: Philosophy 5d8, Academia: Military History 5d8, Science: Occult Engineering 5d8, Science: Chemistry 5d8, Science: Electronics 5d8, Science: Engineering 5d8, Science: Alchemy 5d8, Dodge 5d6, Drivin’: Cars 5d6, Drivin’: Motorcycles 5d6, Drivin’: Hover 5d6, Drivin’: Tracked 5d6, Fightin’: Brawlin’ 5d6, Fightin’: Sword 5d6, Sneak 5d6, Swimmin’ 1d6, Quick Draw: Sword 5d8, Quick Draw: Energy Weapons (Junker) 5d8, Quick Draw: Sub-Machinegun 5d8, Quick Draw: Rifle 5d8, Bluff 5d12+4, Gamblin’ 5d12+4, Ridicule 5d12+4, Scroungin’ 5d12+4, Streetwise 5d12+4, Survival: Mountain 5d12+4, Tinkerin’ 5d12+4, Guts 5d12+2.

Yendorma
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Posts: 144
Joined: Tue Jan 01, 2013 12:49 am

#58 Postby Yendorma » Fri Apr 05, 2013 10:23 pm

Has the occult engineering ability, but (due to not having the Arcane Background), cannot build Junker/Mad Science devices (but the Loco doesn't stop him/her from trying).

Mad Haven (Mega-Resort)
Bounty Points: 367
Secondary Traits: Pace 6, Wind 18.
Hindrances:
Intolerance 1
–Folks who try to dispel the loco
Loco 3
–Believes he/she is a Junker/Mad Scientist
Lumberin’ 2
Oath 2
–Find out as much as possible about “New Science”
Obligation 2
–Mad Haven
Edges:
Belongin’s 5
Dinero 5
Renown 1
Mechanically Inclined 1
Scavenger Supreme 2 (Savage Worlds; -2 to all TNs, doubles what’s found)
Toxic Guardian 1
Aptitudes of Note: Artillery: Howitzers 1d12, Scrutinize 1d12, Gunplay 2d6, Lockpickin’ 5d6, Shootin’: Sub-Machinegun 2d6, Speed-Load: Sub-Machinegun 2d6, Academia: Occult 5d12, Demolition 5d12, Professional: Cryptology 2d12, Professional: Computer Programming 2d12, Science: Engineering 5d12, Science: Occult Engineering 5d12, Science: Electrician 5d12, Trade: Electrician 5d12, Trade: Weaponsmithing 5d12, Dodge 5d6, Fightin’: Brawlin’ 5d6, Quick Draw: Sub-Machinegun 2d6, Scroungin’ 5d12, Tinkerin’ 6d12, Guts 5d10.

Yendorma
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Posts: 144
Joined: Tue Jan 01, 2013 12:49 am

#59 Postby Yendorma » Fri Apr 05, 2013 10:42 pm

As for this CEO, I apologize for the sensitive topic, and did my best to carefully balance out details and what not.

Dempsey World (Mega-Resort)
Fulton was born and raised in Dallas, Texas, and comes from a very large family (twelve kids, including himself). Even as a kid, he wanted bigger things, and if he couldn’t get it from his parents, he would work hard himself to acquire it.

Voodoo very common in New Orleans and Baton Rouge, it was very uncommon, if not downright rare in other parts of the CSA and USA. He discovered it by accident at a new age shop, amongst a stack of old books. A bundle of four books, all of which had slipped past the attention of the Agency and the Rangers, and he immediately purchased upon flipping through one. He studied, and used all four of the books to pull strings behind the scenes, and know things Man Was Not Meant To Know. The four books he kept hidden, and still owns them as of 2081. These include How To Serve Your Man, Texas Ranger Bible, Explorer Society’s Book, and a well detailed book on voodoo.

Knowing a rapid rise to fame and power would draw too much attention, from all the wrong places, he paced it, but steady and non-stop. His unusual sexual appetite kept just as hidden as his arcane abilities, covering his tracks by arcane means, influence, money, and blackmail.

Two years prior to the bombs falling, he acquired his current “lover”, and kept her hidden away, and will be surprised that she (now ten as of 2081), will be locked at her current age thanks to the massive energy release (Omega Man can be both a bitch and a lady).

Name: Douglas Fulton, 36 years old (as of 2081)
Concept: CEO of Dempsey World
Bounty Points: 486
Secondary Traits: Grit 1, Pace 8, Wind 22
Hindrances:
Dependent: 10 year old girl 5
Loco (Pedophilia) 5
Secret (Pedophile) 3
Obligation 2: Dempsey World Resort
Edges:
Dinero 5
Arcane Background: Voodoo 3
Steel Will 5
Favored Chual: Baron Samedi 5
Aptitudes of Note: Scrutinize 1d12, Shootin’: Pistol 2d8, Academia: Occult 2d12, Language: Latin 2, Language: Russian 2, Language: Hindi 2, Professional: Theology 5d12, Professional: Business 5d12, Overawe 5d10, Performin’: Acting 5d10, Performin’ Dancing 5d10, Persuasion 2d10, Dodge 4d8, Fightin’: Brawlin’ 5d8, Fightin’: Knife 5d8, Swimmin’ 1d8, Bluff 5d12, Streetwise 5d12, Faith: Voodoo 6d12, Faith:Church of Lost Angels 1d12, Guts 6d12, Conjurin’ 6d12.
Voodoo Spells: All.

And Doug’s...er...dependent? Victim? Lover?
And yes, due to her Loco, the poor brainers that discover, and try to rescue her, will be in for a hell of a rescue (and need the help of a syker to reverse the trauma and memories). The loco, if someone tries to take her from her place, and away from Doug, she'll go willingly, playing up the appropriate roll, until the opportunity is right. Then, she'll palm a small blade, and 'reward' her rescuers.

Bounty Points: 64
Secondary Traits: Pace 13, Size 4, Wind 22
Hindrances:
Heartless 3
–Tied mainly with her Loco. The suffering of others (whether children, adults, mutants, etc.) doesn’t bother her. And if she has to, she'll kill to stay with Doug.
Loco 10
–Obsessed with Doug 5
–Total Amnesia (remembers nothing before the day she woke up in Doug’s possession) 5
Young 'Un 5
–Size -2, Strength and Knowledge -1 die type, Pace +1, Nimbleness +1 die type
Edges:
Mysterious Background (Knack, Seventh Daughter)
Omega Man 3
Arcane Background 3: Voodoo
Charismatic 2
–+4 to Mien rolls
Dodge 2
–Opponents suffer -2 to shootin’/throwin’ rolls if she’s not surprised
–Gains +2 to avoid area attacks
Fast Healer 3
–+4 to healing rolls
Linguist 3
–Languages equal to her Smarts die
–Smarts roll at -2 to make herself understood in any language/dialect after a week of exposure
Very Purty 2
–+6 to rolls where her looks come into play
Aptitudes of Note: Native Language: German, Area Knowledge: Nashville 2 (see Loco: Amnesia), Arts: Painting 1d10, Scrutinize 5d10, Filchin’ 1d6, Shootin’: Pistol 1d6, Sleight o’ Hand 1d6, Language: French, Spanish, Latin, Chinese, Japanese, English, Russian, Hindi (all at 2), Performin’: Acting 5d10, Performin’: Dancing 5d10, Performin’: Harp 5d10, Performin: Violin 5d10, Persuasion 5d10, Dodge 2d12, Fightin’: Knife 5d12, Fightin’: Brawlin 5d12, Swimmin’: 1d12, Quick Draw: Knife 1d8, Bluff 1d8, Faith: Voodoo 2d12, Guts 2d12, Conjurin’ 2.
Voodoo Spells: Bad Ju-Ju, Conjure Doctor, Ogu’s Aura, Gad.

Yendorma
Seasoned
Posts: 144
Joined: Tue Jan 01, 2013 12:49 am

#60 Postby Yendorma » Fri Apr 05, 2013 10:54 pm

I actually figured out the cost/conversion of Savage Worlds: Super Companion backwards into Deadlands Classic (not play tested, but hey, figured it out). To prevent powerhouses, it is best to limit Arcane Background: Super Powers to 5 max (each point at character generation gives 2 Power Points).

This gives the character more or less one ability (or a handful of lesser abilities), such as Armor, Attack, Melee, etc.

The New U.S.A. (Mega-Resort)
Bounty Points: 541 (2064-2080)
Secondary Traits: Grit 2, Pace 2, Wind 18
Hindrances:
Ferner 3
–From another dimension
Geezer 5
–Vigor -2 die types, Pace -4, +10 Knowledge points
Habit 2
–Folks find the whole “alternate history” weird
Loco 3
–Folks consider him crazy for his ‘alternate history’ beliefs
Obligation 2
–The New U.S.A.
Edges:
Belongin’s 5
Dinero 5
Renown 1
Arcane Background: Super Powers 4 (8 PP)
–Gifted (1; ignores the -8 penalty when making unskilled rolls)
–Speak/Read/Write Any Language (3)
–Super Skill (4; 8 super points increases the skill by one die per point)
–History (Home dimension and HOE), Medicine: General, Medicine: Surgery, Medicine: Veterinary, Medicine: Chinese Traditional, Science: Physics, Science: Alchemy all use one die up for rolls, but are treated as their unmodified value for purposes of bounty point costs (the die types are already included in the aforementioned skills).

Aptitudes of Note: Artillery: Missile/Grenade Launchers 5d10, Artillery: Rockets 5d10, Artillery: Howitzers 5d10, Artillery: Cannons 5d10, Marksman 5d10, Scrutinize 5d10, Mine Sweepin’ 5d10, Lockpickin’ 5d8, Shootin’: Pistol 1d8, Academia: History (home dimension) 5d12, Academia: History (HOE) 5d12, Area Knowledge: Home County (his world’s L.A.) 5d10, Area Knowledge: Tennessee (HOE) 5d10, Area Knowledge: Maryland 5d10, Area Knowledge: Georgia 5d10, Area Knowledge: Texas 5d10, Area Knowledge: Dempsey World 5d10, Demolition 5d10, Medicine: General 5d12, Medicine: Surgery 5d12, Medicine: Veterinary 5d12, Medicine: Chinese Traditional 5d12, Professional: Cryptography 2d10, Science: Alchemy 5d12, Science: Chemistry 5d10, Science: Geology 5d10, Science: Physics 5d12, Science: Engineering 5d10, Trade: Forgery 5d10, Trade: Weaponsmithing 5d10,Trade: Electrician 5d10, Trade: Blacksmithing 5d10, Trade: Prospecting 5d10, Dodge 5d8, Fightin’: Brawlin’ 5d8, Swimmin’ 2d8, Faith 1d10, Guts 5d10.


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