Deadlands HOE junkman cometh gremlins.

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Dr. Schwartzwald
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Deadlands HOE junkman cometh gremlins.

#1 Postby Dr. Schwartzwald » Fri Nov 11, 2016 5:12 pm

In the junkman cometh it was said if you drive a gremlin out jf a device it manifests itself in the flesh for an. Hour and will either attack or flee. If it manifests physically what are it's stats? Also if you don't kill it in an hour does it go back to the hunting grounds or back t the device you drove it out if?

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Clint
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Re: Deadlands HOE junkman cometh gremlins.

#2 Postby Clint » Tue Nov 15, 2016 10:20 am

Dr. Schwartzwald wrote:In the junkman cometh it was said if you drive a gremlin out jf a device it manifests itself in the flesh for an. Hour and will either attack or flee. If it manifests physically what are it's stats? Also if you don't kill it in an hour does it go back to the hunting grounds or back t the device you drove it out if?


Gremlins are statted in the Classic Deadlands Marshal's Handbook. And once one is forced out of a device, it's forced out of it, so it can't return (doesn't mean a new one can't enter the device later though).

Just to save time, here are the stats...

Profile: Gremlins
Corporeal: D:3d10, N:3d10, S:1d6, Q:4d10, V:1d6
Filchin’ 4d10, lockpickin’ 3d10, climbin’ 5d10, dodge 6d10, fightin’: brawlin’ 3d10, sneak 6d10, swimmin’ 3d10
Mental: C:2d10, K:1d4, M:1d12, Sm:1d6, Sp:1d4
Ridicule 4d8
Pace: 10
Size: 4
Wind: 10
Terror: 7
Special Abilities:
Damage: Claws (STR+1d4)
Jinx: A gremlin causes a mechanical item’s Reliability to drop by –1. Even items without a Reliability, like a watch or a pistol, are affected. Make Reliability check whenever these items are used (shootin’ rolls for weapons, drivin’ rolls for wagons, and so on). On a 20, the device malfunctions.
Description: When physically manifested, gremlins are little green humanoid with comically large ears, and not so comically long claws.
Clint Black
Savage Worlds Core Rules Brand Manager

www.peginc.com


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