Noir isn't like the Weird West or Hell On Earth. Those are expansive view of the entire setting over a period of years, with information about the entire world (though mostly North America).
Noir is a series of snapshots. One city during a span of a few years, letting you tell noir-style stories in a new location with it's own unique feel.
... and I get ninja'd by the author.
Jounichi wrote:The biggest hangup for me, at is the same I got the map, my wife also got me a book chock full of noir stories. A century's worth, in fact. It's...hard reading. Everyone's compromised. Even the "heroes" don't come out smelling like roses, and it's tough for me to want to run a game like that. I'm not sure I have the players who want to inhabit characters with such filthy souls. I'd hate to throw down the money on something I might never use.
And that's a serious concern; Noir stories tend to be dark, and everyone is dirty (that's explicitly called out in the Deadlands: Noir book).
For those of us that like being Heroes, it's a rough fit and not something we'll probably ever run. (If I ever do start a Deadlands: Noir game then my friends can take that as a sign for an intervention of some kind.) But it's a good couple of books with setting rules and plot information I've found inspiring.
If I were buying it now, instead of part of the kickstarter, then I'd keep it a second order purchase priority.