[Classic] Some question about Junker Weaponsmith.

All discussions about the Wasted West and Way Out West settings. If system specific, please note in the subject line, [SW], [Classic], or [d20].

Moderators: PEG Jodi, The Moderators

Message
Author
Warior4356
Novice
Posts: 13
Joined: Sat Nov 12, 2016 9:35 am

[Classic] Some question about Junker Weaponsmith.

#1 Postby Warior4356 » Tue Apr 25, 2017 12:19 am

So I wanted to make a monster of a chainsword for my cyborg and I was wondering a few things.

First off the increase damage aspect, what happens when you increase a d12? Do you get a d20 or d12 + 2? If it is d20 what happens if you try to increase it again?

The big reason for this is spirits are becoming an issue and I want a weapon for murdering them. So I was thinking a Frame size 5 greatsword with increase damage twice and increase die count twice for a final damage of 4d20/4d12+8. I'm not sure which. Add spirit weapon and its a drain of 6 or 11 so fill the remaining slots with batteries.

Just wondering if anyone has any suggestions or anything, as well as wondering about the damage thing.

Thanks.

Return to “Deadlands: Hell on Earth & Lost Colony”

Who is online

Users browsing this forum: No registered users and 1 guest