Hearts and Minds - Swaying Public Opinion/Political Takeovers

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Yuri
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Hearts and Minds - Swaying Public Opinion/Political Takeovers

#1 Postby Yuri » Tue Jan 26, 2016 4:12 pm

For an upcoming game I'm toying with an idea of having the players help sway the popular opinion of nations in order to further their own government needs.

Here's an example: it's the end of World War II, and Central Europe decides to make the European Union a bit early. The USSR and the US are locked in a Cold War. Things are going great, until the great quake of 1952 happens. The European Union can't fight off the criminal groups effectively, and turn to the USSR and the US for help. The Union will join either side, as along as a majority of the countries in the Union agree to a side, which is voted upon at a conference scheduled every six months.

In this example, there are five nations. The positive numbers mean they are siding with the US. The higher the number, the more inclined the nation is to side with the US. Negative numbers work the opposite.
While your doing your missions, the Soviets are doing same. Plus, you get to assign a team to aid another nation while your doing your work (thinking of using the Rippers lodge rules).

England +4
France +2
Germany -1
Italy -2
Poland -3

I'm thinking of persuasion rolls based on things that happened during the adventure. For example, if the players are cleaning the rats from the sewers of Paris, and destroys the Eiffel tower in the process, than the would have negative modifiers.

At the bi-yearly conference, it's a Social Conflict to resolve the disputes… Modified by the opinions of the member nations.

Any suggestions or thoughts? I don't want this to long and drawn out phase, since the adventure is the thing. But is part of the overall metaplot of the game.

Yuri
I think we're property - Charles Fort

galu
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Re: Hearts and Minds - Swaying Public Opinion/Political Takeovers

#2 Postby galu » Wed Jan 27, 2016 4:08 pm

The problem is that I don't see any countries which would volunteerly decide to join the CCCP...
Maybe some countries which had a communist revolution of their own, and then ask them for aid (Cuba, Congo, possible "what if" countries like a Republican Spain which won the civil war).


England +4
France +2
Germany -1
Italy -2
Poland -3


I think France should be quite on the commie side, at least more then Poland.in the 1946 elections, the communists got 26%, the socialists got 21%, while the winning republicans got 28%. The commies and the socialists had quite a power base. Actually the reason why France got an occupation zone was this.
Compare this to the 47 polish election, where the commies got 10% and the democrats 80%, or Hungary 1945, where the communists (16%) were third after democrats (17%) and the smallholders party (57%)






I think I would introduce a faction system. Main players are USA and CCCP. They take an action each turn, like discredit other, influence, set up mole, purge mole from own ranks, etc. Each action can be opposed by the other side. You then just need a random table of what that specific step taken was.
Eg. after CCCP does and "influence" action on "France", you roll on the influence table and see that a horny french "politician is now selling info to a beautiful soviet spy girl".

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Re: Hearts and Minds - Swaying Public Opinion/Political Takeovers

#3 Postby kronovan » Wed Jan 27, 2016 5:20 pm

Not sure how to comment on the concept, but I'm wondering why Poland even gets a vote? From your background description, it reads like you've got the status quo Europe of 1952, as opposed to some alternate history / historical fantasy take on it. At that time Poland was completely within the ranks of the Eastern Bloc, so it seems incredible that they'd get to consider the idea of membership in some new Euro confederation. Unless there's some big alternative background events you're not stating. I get that there was a big quake, but you mention that both the USA or USSR are able to assist, so it doesn't sound like any East Bloc nation that got a good shaking would have any option but the Soviets.

jebbou
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Re: Hearts and Minds - Swaying Public Opinion/Political Takeovers

#4 Postby jebbou » Wed Jan 27, 2016 5:46 pm

I think it would work smoothly. Reminds me of the X-Com strategic phase, where the countries opinon of xcom changes based what mission you do or don't do. Maybe a world map with markers (red or green) would add immersion.

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Re: Hearts and Minds - Swaying Public Opinion/Political Takeovers

#5 Postby Yuri » Wed Jan 27, 2016 9:03 pm

I'm still working on the numbers, and honestly it won't probably be an alternative European game. I'm considering using it for a post-Jedi Star Wars game, or a fantasy game or something. I just wanted to give an example with familiar names

I'm really looking for feedback on the system.

Yuri
I think we're property - Charles Fort

kronovan
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Re: Hearts and Minds - Swaying Public Opinion/Political Takeovers

#6 Postby kronovan » Thu Jan 28, 2016 1:13 pm

Yuri wrote:I'm still working on the numbers, and honestly it won't probably be an alternative European game. I'm considering using it for a post-Jedi Star Wars game, or a fantasy game or something. I just wanted to give an example with familiar names

I'm really looking for feedback on the system.


OK, cool. I did miss that you reference to Europe was only an example. A popular opinion index for different geo-political bodies like nations would definitely work. If you want to add some drama to those Persuasion rolls, I'd recommend using Social Conflicts in a roleplaying encounter where the PC's are present at the semiannual conference/assembly/etc. You could allow different types of successes from earlier encounters (mass combat victories, Dramatic Task successes, positive combat/exploration/roleplaying encounter results, key skill roll successes) to bonus those social conflict Persuasion rolls.


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