Designing a Savage Worlds Setting

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Zadmar
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Re: Designing a Savage Worlds Setting

#21 Postby Zadmar » Sat Sep 03, 2016 8:55 am

I've added the latest link - Saga of the Goblin Horde: Hex-Based Plot Point Campaign.
My blog: Savage Stuff. I've also written some free tools and supplements.

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Re: Designing a Savage Worlds Setting

#22 Postby Ndreare » Sat Sep 03, 2016 2:38 pm

This is great stuff. Thank you for sharing, i will have to come back latter to read all of it. But time to get started.

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Re: Designing a Savage Worlds Setting

#23 Postby Zadmar » Thu Sep 15, 2016 8:05 am

I've added the latest link - Setting Design: Wild Card Symbols.
My blog: Savage Stuff. I've also written some free tools and supplements.

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Re: Designing a Savage Worlds Setting

#24 Postby Zadmar » Mon Dec 05, 2016 5:07 am

I've added the latest link - Gear Chapter Layout: Item collages.
My blog: Savage Stuff. I've also written some free tools and supplements.

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Re: Designing a Savage Worlds Setting

#25 Postby Zadmar » Wed Jan 25, 2017 3:57 pm

I've added the latest link - Bestiary on a Budget.
My blog: Savage Stuff. I've also written some free tools and supplements.

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Gordon
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Re: Designing a Savage Worlds Setting

#26 Postby Gordon » Thu Jan 26, 2017 12:26 pm

Darn it, Zadmar, you've inspired me to experiment with Scribus. I'm hitting a brick wall with LibreOffice.

Code: Select all

apt-get install scribus


Note to those who do the same: Layering requires PDF1.5 in the export and the "Include Layers" to be checked ;)

Image

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Zadmar
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Re: Designing a Savage Worlds Setting

#27 Postby Zadmar » Fri Jan 27, 2017 3:09 am

Gordon wrote:Darn it, Zadmar, you've inspired me to experiment with Scribus.

It's certainly got some idiosyncrasies, but I think it's well worth learning if you want to produce high-quality PDFs, and can't justify the price of InDesign.

For comparison, here are a few fan PDFs that I updated:

Savage Frost Giants: Old vs new.
Savage Undead: Old vs new.
Savage Dragons: Old vs new.

Now obviously they use new artwork as well, but Scribus gives me far more control over the precise layout. If you look at Savage Dragons in particular, you can see I've use layers for the archetypes - there's Novice, Seasoned and Veteran versions of each character.
My blog: Savage Stuff. I've also written some free tools and supplements.

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Re: Designing a Savage Worlds Setting

#28 Postby Gordon » Fri Jan 27, 2017 9:15 am

I won't comment (after this comment) further on the thread, as it's lessens the focus of your thread... but I agree. I'm digging the image shaping tools for text flow, etc. The biggest learning curve was to link text boxes so that "Get Text" would flow from one page to the next ("Link Text Frame") everything else has been pretty easy. Master Page Menu wasn't where I'd expect it to be as a newb, but it's not a terrible place.

It might behooves, if this becomes more of an interesting subject for our fellow Savages to create a new thread. :)

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dentris
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Re: Designing a Savage Worlds Setting

#29 Postby dentris » Fri Jan 27, 2017 9:22 am

True,

I've never tried a paid PDF creator software because Scribus has everything I need, and then some.
But the Voice consoles me and it says: "Keep your dreams;
Wise men do not have such beautiful ones as fools!"
--Baudelaire, Les Fleurs du Mal, 1857, Translated by William Aggeler, 1954

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Zadmar
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Re: Designing a Savage Worlds Setting

#30 Postby Zadmar » Mon Feb 13, 2017 7:58 am

I've added the latest link - Saga of the Goblin Horde: Evolution of a Setting.
My blog: Savage Stuff. I've also written some free tools and supplements.

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Re: Designing a Savage Worlds Setting

#31 Postby Woyzecks Peas » Tue Feb 21, 2017 3:57 pm

Just discovered this today. I'm working on a Star Trek campaign setting, and I have a feeling this material is going to help me a lot. Thanks!! :)

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Re: Designing a Savage Worlds Setting

#32 Postby Snate56 » Wed Feb 22, 2017 4:33 am

Oh Man! I really like the Savage Tales! Sometimes I like them better than the PPC... :)

Are you going to run a Kickstarter when you're finally ready to publish?



SteveN
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Re: Designing a Savage Worlds Setting

#33 Postby Zadmar » Wed Feb 22, 2017 5:15 am

Woyzecks Peas wrote:Just discovered this today. I'm working on a Star Trek campaign setting, and I have a feeling this material is going to help me a lot. Thanks!! :)

You're welcome, glad I could help!

Snate56 wrote:Oh Man! I really like the Savage Tales! Sometimes I like them better than the PPC... :)

I'm no longer planning to include any Savage Tales I'm afraid, but I've released quite a few One Sheets (which are practically the same thing), and plan to release more adventures in the future.

Snate56 wrote:Are you going to run a Kickstarter when you're finally ready to publish?

No, the fan license doesn't allow that. Fortunately the artwork has already been funded through my freelance work (I've freelanced for seven different Savage Worlds licensees), and a few people have been helping out with proofreading, so I've got everything covered. I've already released the player's guide, now I just need to finish the remaining chapters for the full setting book.
My blog: Savage Stuff. I've also written some free tools and supplements.

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Re: Designing a Savage Worlds Setting

#34 Postby Snate56 » Thu Feb 23, 2017 6:59 am

Cool! I can't wait! I'm painting up a bunch of Pathfinder goblins to start a game using the One-Sheets. I need to find a dog figure in the right scale to bash together a Canitaur...



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Zadmar
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Re: Designing a Savage Worlds Setting

#35 Postby Zadmar » Thu Feb 23, 2017 7:37 am

Snate56 wrote:Cool! I can't wait! I'm painting up a bunch of Pathfinder goblins to start a game using the One-Sheets. I need to find a dog figure in the right scale to bash together a Canitaur...

Sounds awesome, I hope you post some pictures when you're done! If you can't find a dog figure, a wolf should work just as well.
My blog: Savage Stuff. I've also written some free tools and supplements.

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Zadmar
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Re: Designing a Savage Worlds Setting

#36 Postby Zadmar » Tue Feb 28, 2017 8:32 am

I've added the latest link - Evolution of a Map.
My blog: Savage Stuff. I've also written some free tools and supplements.

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Re: Designing a Savage Worlds Setting

#37 Postby Zadmar » Mon Apr 03, 2017 3:55 am

I've added the latest link - Setting Design: Pre-Publication Checklist.
My blog: Savage Stuff. I've also written some free tools and supplements.


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