Cold War Skirmishes

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stormwell
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Cold War Skirmishes

#1 Postby stormwell » Sun Apr 09, 2017 3:41 pm

Bit of a side project that may lead to a series of supplements covering the lesser well known conflicts of the Cold War era with details of said conflict (equipment, etc) and RP suggestions (including possible Weird Wars angles). To begin with the focus will probably be on British based camapigns such as Malaya, Borneo and perhaps the Falklands. This is what I've got the most knowledge about, but do plan to cover other nations.

Started by a go at stating up the FV432 APC, a vehicle introduced in the early 1960s with a variant know as the FV430 Mk3 Bulldog still being in service.

Acc/TS: 4/16
Toughness: 14/14/13 (2/2/1)
Crew: 2+10 troops
Notes: Tracked, Heavy Armor
Weapons: L7 GPMG (British M60 equivalent) on top pintle mount.

Regardless if anyone wishes to know more about this vehicle than the wiki article can be found here; https://en.wikipedia.org/wiki/FV432
Last edited by stormwell on Tue Apr 18, 2017 4:22 am, edited 1 time in total.

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Re: Cold War Skirmishes

#2 Postby stormwell » Tue Apr 18, 2017 4:21 am

The Centurion, the first main battle tank developed by the British during the latter half WW2 and considered one of the most successful post-war tank designs. First saw combat in the Korean War and was later used by the Royal Australian Armoured Corps in Vietnam, also the only known tank to have survived a nuclear blast. Variants are still in service with Israel and South Africa.

Centurion Mk.1

Acc/TS: 5/20
Toughness: 22/20/16 (8/6/2)
Crew: 4
Notes: Tracked, Heavy Armor
Weapons: UK 17pdr cannon (80/160/320, AP 4d8 (AP17), HE 3d6 (AP5), RoF 1, MBT, Notes: Reload 1 action, Heavy Weapon), Besa MG coax (40/80/160, 2d8+1, RoF 3, Notes: AP2, Auto)

Centurion Mk.3

Acc/TS: 5/20
Toughness: 22/20/18 (8/6/4)
Crew: 4
Notes: Tracked, Heavy Armor
Weapons: UK 20pdr cannon (100/200/400, AP 4d10+1 (AP24), HE 4d8 (AP8), RoF 1, MBT, Notes: Reload 1 action, Heavy Weapon), Besa MG coax (40/80/160, 2d8+1, RoF 3, Notes: AP2, Auto)

Centurion Mk.10

Acc/TS: 5/20
Toughness: 26/20/17 (12/6/3)
Crew: 4
Notes: Tracked, Heavy Armor
Weapons: 105mm main gun (75/150/300, AP 5d8 (AP40), HE 4d8 (AP12), RoF 1, MBT, Notes: Reload 1 action, Heavy Weapon), Besa MG coax (40/80/160, 2d8+1, RoF 3, Notes: AP2, Auto)

More on the Centurion can be found here; https://en.wikipedia.org/wiki/Centurion_(tank)
Last edited by stormwell on Mon Apr 24, 2017 4:56 pm, edited 1 time in total.

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Re: British Infantry

#3 Postby stormwell » Tue Apr 18, 2017 5:40 pm

Typical British infantry organisation of the Cold War period was the 8 man section (alternative name for a squad) split into two groups, the 'rifle group' that formed the main strength of the section and the 'gun group' based round a light machine gun (Bren and later the GPMG) that provided support to the 'rifle group' in the form of suppressive fire. All section tactics were basically designed to bring the gun to bear on the enemy and support the gun; once the gun had suppressed the enemy ("winning the firefight"), the rifle group would assault and destroy the enemy position with the gun providing fire until the last safe moment. This was little changed from WW2 British infantry tactics, save for two less men in the section (8 vs 10 of the WW2 era).

Three sections and a HQ section normally formed a platoon.

Platoon HQ

Platoon Commander, Subaltern, L1A1 SLR
Platoon Sergeant, Sergeant, L1A1 SLR
Signaller, Private, Sterling SMG, Radio Set
Mortar, Private, L1A1 SLR, 2-inch mortar

Rifle Section (3), each

Section Commander, Corporal, L1A1 SLR
Anti-Tank No.1, Private, Carl Gastuv, L1A1 SLR
Anti-Tank No.2, Private, L1A1 SLR
Rifleman (2), Private, L1A1 SLR
Second-in-command, Lance Corporal, L1A1 SLR
MG Number 1, Private, L7A2 GPMG
MG Number 2, Private, L1A1 SLR

Weapons

Browning Hi-Power (12/24/48, 2d6, RoF 1, 13 shots, Notes: AP1, Semi-Auto)

L1A1 SLR (30/60/120, 2d8+1, RoF 1, 20 shots, Min Str d6, Notes: AP3, Semi-Auto)

Sterling SMG (12/24/48, 2d6, RoF 3, 34 shots, Notes: AP1, Auto)

GPMG (30/60/120, 2d8+1, RoF 3, 250 shots belt-feed, Min Str d8, Notes: AP2, Snapfire

Carl Gastuv HE (45/90/180, 3d6, RoF 1, 1 shot, Notes: MBT, Snapfire, 1 round to reload)

Carl Gastuv HEAT (45/90/180, 4d8+2, RoF 1, 1 shot, Notes: AP58, SBT, Heavy Weapon, Snapfire, 1 round to reload)

2-inch mortar (50/75/100, 2d8+1, RoF 1, Notes: MBT, AP1, May not move, Heavy Weapon, min range 30)

Frag Grenade (5/10/20, 3d6, RoF 1, Notes: MBT, Thrown)

Smoke Grenade (5/10/20, RoF 1, Notes: LBT, Thrown, lasts 1d6 rounds, only Night Vision equipped characters can attack those within a cloud)

Up to 10 M72 LAWs were sometimes issued (see SWD).
Last edited by stormwell on Thu Apr 20, 2017 12:33 pm, edited 1 time in total.

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Re: Cold War Skirmishes

#4 Postby kronovan » Wed Apr 19, 2017 3:18 pm

These look good, but the armor values on the FV432 APC seems a bit low. The USA M113 from the same era as stat'd in WW Tour of Darkness has an armor of (4/2/2). I would think the FV432 would be similar, if not even slightly better.

If you want to run with a Cold War campaign, I'd recommend getting the WW Tour of Darknes and Modern Ops pdfs if you don't already own them. There's a good variety of stats for gear and vehicles in them, to the extent that it's not hard to use them as the chassis/base-lines for the equipment of other nations. Modern Ops also has coverage for UK forces, with some gear and vehicles that were in use in the last decade of the Cold War.

I'm a big fan of running Cold War tabletop scenarios with the SWD or Savage Showdown rules, so keep up the good work.

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Re: Cold War Skirmishes

#5 Postby steelbrok » Wed Apr 19, 2017 5:08 pm

Looks solid but a platoon commander would normally carry an SLR as would the no 1 on the Carl Gustav. In latter part of the cold war add a couple of M72s to each infantry section.

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Re: Cold War Skirmishes

#6 Postby stormwell » Thu Apr 20, 2017 12:32 pm

kronovan wrote:These look good, but the armor values on the FV432 APC seems a bit low. The USA M113 from the same era as stat'd in WW Tour of Darkness has an armor of (4/2/2). I would think the FV432 would be similar, if not even slightly better.

If you want to run with a Cold War campaign, I'd recommend getting the WW Tour of Darknes and Modern Ops pdfs if you don't already own them. There's a good variety of stats for gear and vehicles in them, to the extent that it's not hard to use them as the chassis/base-lines for the equipment of other nations. Modern Ops also has coverage for UK forces, with some gear and vehicles that were in use in the last decade of the Cold War.

I'm a big fan of running Cold War tabletop scenarios with the SWD or Savage Showdown rules, so keep up the good work.


FV432 had 12.7mm max armour (front and sides with 10mm on rear, source; War Thunder FV438 Swingfire stats). M113, according to Wikipedia, had 12-38mm of armour.

I have both which have been useful, but thanks anyway. :)

steelbrok wrote:Looks solid but a platoon commander would normally carry an SLR as would the no 1 on the Carl Gustav. In latter part of the cold war add a couple of M72s to each infantry section.


Noted.

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Re: Cold War Skirmishes

#7 Postby kronovan » Thu Apr 20, 2017 1:58 pm

stormwell wrote:FV432 had 12.7mm max armour (front and sides with 10mm on rear, source; War Thunder FV438 Swingfire stats). M113, according to Wikipedia, had 12-38mm of armour.

I have both which have been useful, but thanks anyway. :).


Fair enough then & I stand corrected about the FV432 Vs M113 armor. ;) If that's the case though, I'd probably still keep it at 4/2/2 or go with 3/2/2, if only because even your lesser HW 2" mortar almost inflicts a wound on its side or rear on a hit where only average damage is rolled; AP1 reduces all side or rear armor to toughness 11, 2d8+1=10 average. Which means anything even slightly better than average is going to stick that APC with a wound, which for a 2" mortar doesn't seem right to me. And it's not like that APC is going to be easy to miss unless it's at range. I've found there's been times when I've needed to abstract vehicle, or aircraft specs in the need to make them more viable. I had to do that often for the aircraft in my cold war French Indochina & Algiers scenarios on account of the French having so many WW II hand-me-downs.

I run most of my savage showdown scenarios at my miniatures gaming club though, where players have an expectation of hardy vehicles. So your YMMV with how combat encounters play out in your campaign.

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Re: Cold War Skirmishes

#8 Postby stormwell » Thu Apr 20, 2017 2:45 pm

kronovan wrote:Fair enough then & I stand corrected about the FV432 Vs M113 armor. ;) If that's the case though, I'd probably still keep it at 4/2/2 or go with 3/2/2, if only because even your lesser HW 2" mortar almost inflicts a wound on its side or rear on a hit where only average damage is rolled; AP1 reduces all side or rear armor to toughness 11, 2d8+1=10 average. Which means anything even slightly better than average is going to stick that APC with a wound, which for a 2" mortar doesn't seem right to me. And it's not like that APC is going to be easy to miss unless it's at range. I've found there's been times when I've needed to abstract vehicle, or aircraft specs in the need to make them more viable. I had to do that often for the aircraft in my cold war French Indochina & Algiers scenarios on account of the French having so many WW II hand-me-downs.

I run most of my savage showdown scenarios at my miniatures gaming club though, where players have an expectation of hardy vehicles. So your YMMV with how combat encounters play out in your campaign.


I'll keep it as it is, the FV432 wasn't really meant to get stuck in unlike an IFV.

EDIT: I could drop Heavy Weapon from the mortar since the mortars in Tour of Darkness don't seem to have it, whilst in Weird Wars WW2 (where I got the stats from) it did.

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Alvis Saracen APC

#9 Postby stormwell » Thu Apr 20, 2017 3:36 pm

Cold War Skirmishes: Alvis Saracen APC

The FV603 Saracen was the APC of Alvis' FV600 series of vehicles. It shared a similar chassis to the FV601 Saladin armoured car from which it was developed from but enetered six years before the Saladin. A recongizeable vehicle of the Northern Ireland Troubles but was used by a number of US police forces including the San Francisco PD.

Acc/TS: 10/20
Toughness: 13/13/13 (2/2/2)
Crew: 2+9
Notes: Six-wheeled drive (treats every inch of difficult terrain as 1.25 instead of 2), Heavy Armor
Weapons: M1919 .30 MG in optional turret

More info: https://en.wikipedia.org/wiki/Alvis_Saracen

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Re: Cold War Skirmishes

#10 Postby stormwell » Fri Apr 21, 2017 3:12 pm

Cold War Skirmishes: Chieftain MBT

Successor to the Centurion, the Chieftain was the British main battle tank from the 1960s until the Challenger I was introduced in the 1980s. Was used by the British Army until 1995, Kuwaiti Chieftains saw extensive service during the First Gulf War and five other Middle Eastern countries used it. Though it was prone to suffering from chronic engine problems to the point that it was joked that a Chieftain could be easily identified due to the coloumn of support vehicles following, though the engine problems were fixed in late life variants.

Acc/TS: 5/19
Toughness: 27/20/19 (12/5/4)
Crew: 4
Notes: Heavy Armor, Stabilizer, Tracked, Unrealiable
Weapons: 120mm Gun, M60 MG coax, M60 MG on commander's hatch

More info: https://en.wikipedia.org/wiki/Chieftain_(tank)

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Re: Cold War Skirmishes

#11 Postby stormwell » Sat Apr 22, 2017 2:08 pm

Toughness was based off what I could find for hull armor, turret armor is higher and looks like; 35/27/20 (20/12/5)

Thinking of maybe comprising with tank armor and going with the higher value or trying to figure out a good average.

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FV438 Swingfire

#12 Postby stormwell » Tue Apr 25, 2017 5:07 pm

Another member of the FV430 series, the FV438 Swingfire were basically FV432 APCs converted to carry Swingfire anti-tank missile (capable of making a ninety-degree turn immediately after firing) launchers. The FV438 carries a double missile launcher with 12 more missiles in the hull. The launcher can (unlike that of the Striker) be reloaded from the inside. An interesting feature of this vehicle was that it could be fired remotely by a crewmember located up to 100 meters away from the vehicle, allowing it to stay completely hidden while firing.

Acc/TS: 4/16
Toughness: 14/14/13 (2/2/1)
Crew: 3
Notes: Heavy Armor, Stablizer, Tracked
Weapons: Swingfire ATGM (100/200/400, 4d6, RoF 1, NOTES: AP100, MBT, Heavy Weapon, 2 actions to reload), L7 GPMG (British M60 equivalent) on top pintle mount.

More info; https://en.wikipedia.org/wiki/FV438_Swingfire


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