Super Heroes Showdown

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AdamSouza
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#21 Postby AdamSouza » Thu Apr 17, 2014 12:38 pm

Oddly enough, just this morning I was thinking of how to use SW Showdown with Necessary Evil.

Great idea converting Super Powers 2 to Showdown.

Your Captitol City looks great. I've had that PDF since FDG released it, and I'm still procrastinating building it..

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Trigger
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#22 Postby Trigger » Sun Apr 20, 2014 6:09 pm

Finally done. The complete design process is below.

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Michael Ysker

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AdamSouza
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#23 Postby AdamSouza » Mon Apr 21, 2014 12:21 am

Impressive, very impressive.

Excellent photography as well.

I noticed the custom Pinacle and Gaming shops as well.

Clever use of pegs to keep the buildings from sliding around.

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#24 Postby Krilliane » Mon Apr 21, 2014 1:18 am

Really nice !

How much time did you spend to do it ?

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Trigger
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#25 Postby Trigger » Mon Apr 21, 2014 8:03 am

Thanks guys. I created a cityscape for Battletech from Fat Dragon Games Mech City and I always had issues with the buildings moving around, so this time I made sure they didn't. The neat thing about the PEG (no pun intended Pinnacle) system is that all the buildings are interchangeable for more variety of design setup.

The time it took wasn't as long as you may think. Printing off all the building materials was rather quick. Building construction gets repetitive as I reinforced all of them with foam core on the roof and floors so miniatures have a firm base to stand on. The city itself goes pretty quick once you layout your city road design. If you are thinking of doing something like this, my best advice would be to use a hot glue gun for sure as it speeds the process up immensely.

If you have purchased the Fat Dragon Games "Capital City" terrain, I can send you the Pinnacle store building as well and if you’re UBER geeky like me and ask nicely, I may even throw in a custom local gaming store building in your area like mine, Outpost 2000 & Beyond. :razz:
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KhyberJoe
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Where do you roll the dice?

#26 Postby KhyberJoe » Mon Apr 21, 2014 3:18 pm

I doubt that you would want to roll dice on the streets or the tops of the buildings since you may ding them up quickly. And if you roll on the table, you may lose some dice under the city, so you might need a dice skirt around the bottom or roll into trays or a box.

Joe

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Trigger
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Re: Where do you roll the dice?

#27 Postby Trigger » Mon Apr 21, 2014 3:42 pm

KhyberJoe wrote:I doubt that you would want to roll dice on the streets or the tops of the buildings since you may ding them up quickly. And if you roll on the table, you may lose some dice under the city, so you might need a dice skirt around the bottom or roll into trays or a box.

Joe

Actually, I reinforced the tops of the buildings for just that purpose of rolling dice in them. If they would get dinged up some, printing off a new roof and glueing it down on the roof is pretty easy.

"Dice tower? you have your choice of about 14 different ones." :razz:
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#28 Postby AdamSouza » Mon Apr 21, 2014 9:47 pm

I think my biggest holdup is planning the street layout.

Modular is more versatile, but fixed in simpler to travel and store

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Re: Where do you roll the dice?

#29 Postby KhyberJoe » Tue Apr 22, 2014 1:26 pm

Trigger wrote:Actually, I reinforced the tops of the buildings for just that purpose of rolling dice in them. If they would get dinged up some, printing off a new roof and glueing it down on the roof is pretty easy.

"Dice tower? you have your choice of about 14 different ones." :razz:


Well, you are all set then. Very nice job.

How did you attach the clips underneath?

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Re: Where do you roll the dice?

#30 Postby Trigger » Tue Apr 22, 2014 1:45 pm

KhyberJoe wrote:Well, you are all set then. Very nice job.

How did you attach the clips underneath?

Joe

Hot glue gun.
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#31 Postby Trigger » Mon Apr 28, 2014 9:10 pm

A little modification to one of the small upper buildings and an extended water tower and two multi-level "dice towers" now snap into place.

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#32 Postby AdamSouza » Tue Apr 29, 2014 10:26 pm

The Water Tower Dice Tower is EPIC.

It's compeltely hidden, functional, and the lip of the building keeps the dice from rolling off.

Nicely done !!

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#33 Postby Trigger » Wed May 28, 2014 9:08 am

Our first test run of Super Heroes Showdown was epic. Here are some pics of the nights events.

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Ranger Dave
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#34 Postby Ranger Dave » Wed May 28, 2014 9:11 am

Wow
Ranger Dave Ross

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Trigger
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#35 Postby Trigger » Mon Jun 09, 2014 12:18 pm

Okay, last test run. I think I have all the bugs and mechanics worked out. :razz:

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Caveman
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#36 Postby Caveman » Mon Jun 09, 2014 6:02 pm

This is all FANTASTIC work - kudos to you sir!!!
- Dave R

"Sometimes when I look at my computer screen, I wonder - are there little demons inside drawing the letters? I don't know! I'm just a simple caveman. My primitive mind can't grasp these concepts."

DrJones72
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Blown away!

#37 Postby DrJones72 » Thu Jun 12, 2014 3:15 pm

This is awesome!, if you are willing to share your testing with supers for showdown, i'd be greatly interested!

Can't believe I never thought to try that!

Water tower dice tower is Epic!

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Re: Blown away!

#38 Postby Trigger » Thu Jun 12, 2014 11:00 pm

DrJones72 wrote:This is awesome!, if you are willing to share your testing with supers for showdown, i'd be greatly interested!

Can't believe I never thought to try that!

Water tower dice tower is Epic!
Actually this may be in the works sometime in the near future as some kind of release or download of some kind. We'll see what happens.
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#39 Postby Caveman » Thu Jun 19, 2014 6:37 pm

I'd be very interested in seeing anything you would wish to share, I have built characters for Supers showdowns but always had difficulty making sure the characters are balanced. I'm probably overthinking it to some degree (I am an old Champions player, and that was always a concern)...

Also, what are the materials you used for the base of your city - is it foam board? What did you use for the black "stands" on the base and the building pegs?

Thanks in advance!
- Dave R

"Sometimes when I look at my computer screen, I wonder - are there little demons inside drawing the letters? I don't know! I'm just a simple caveman. My primitive mind can't grasp these concepts."

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Trigger
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#40 Postby Trigger » Thu Jun 19, 2014 10:08 pm

Caveman wrote:I'd be very interested in seeing anything you would wish to share, I have built characters for Supers showdowns but always had difficulty making sure the characters are balanced. I'm probably overthinking it to some degree (I am an old Champions player, and that was always a concern)...

Also, what are the materials you used for the base of your city - is it foam board? What did you use for the black "stands" on the base and the building pegs?

Thanks in advance!
The entire city boards are made from foam board, 3M 77 spray glue, and Fat Dragon Games Capital city printable terrain. All the building pegs and terrain board stands are just 1" inch square dowel rods you can find at any home improvement store. Using a miter saw, I cut all the stands and pegs about 1.5" inches in length. I painted them all with cheap black spray paint to make them look a little neater.

On character creations, I had to readjust all the super heroes a second time to balance them out. I upped their attack powers to high and their Toughness to low which in turn was producing a lot of one-hit Incapacitated blows. I now balanced them by limiting attacks roughly to 4d6 max damage, and Parry and Toughness around 11-13.

If you want, you can PM me with your email address and I can send you the character sheet which has the creation rules along with the setting rules I am using.
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