JurneeJakes wrote:Shemarrian Warrior Woman
The hard-limit physicals is weird, and probably crippling in long term play for what is otherwise a "super soldier" Framework. I'd advise making those uncapped, like the Combat Cyborg, Crazy, Juicer, or Dragon. You don't have to, but that's probably the better choice.
You've included 16 Strain of Bionics. Without any guidance on how that interacts with the character's Max Strain if they become Unchained.
Bionic Claws are a 2 point ability, using the SPC as reference. Just using the D-Bee rules, normal damage claws are 1 point, but making them deal Mega Damage is going to be a custom additional cost.
Not Of This World is a renamed, and oddly weakened, Distinctive D-Bee. NOTW is a -1 ability (essentially Outsider). Distinctive D-Bee (can't hide it) is a -2 ability.
Owned - I'll come back to this. Correct game mechanic.
Amazonian Culture means that they have a conditional -6 Charisma for anyone dealing with them, who is familiar with Shemarrian culture and doesn't like it. Even among D-Bee lovers, that's a huge penalty, and most interactions will have a net Charisma -4. This strongly discourages the character from peaceful interactions with the setting. Pointing that out if you weren't aware of the effect.
No Arcane Connection is just the Restricted Path drawback applied twice. Which would be a -2 racial ability.
Unchained is essentially required if the character is going to be anything other than a temporary ally / guide / traveling companion. A PC Shemarrian is "taxed" to get a d8 Spirit and Unchained at character creation to play the character. And while it may make sense from a fluff approach, it doesn't make sense from a gameplay, fun, or balance approach. The Framework just isn't powerful enough to justify that additional cost of playing.
3 Hero's Journey rolls: roughly one edge each [6 Power Points]
Programmed Warriors: Super Agility three levels, Super Strength two levels, Super Vigor three levels, all with a cannot increase major Limitation [10 Power Points]
Constructs: Construct [8 Power Points]
Bionic Systems: Regeneration one level, Toughness six levels, Speed one level, Heightented Senses five levels, Danger Sense [17 Power Points]
Size +1: Growth with monster [1 Power Points]
Bionic Claws: Attack, Melee one level, heavy weapon, lethal [2 Power Points]
Attractive: edge [2 Power Points]
Exceptional Craftsmanship: ignore a particular Setting Rule for self and default bionics [1 Power Points]
Powered: Ageless [1 Power Points]Total Cost
= [48 Power Points] which is pretty well balanced. This gives a super-soldier on par with a Juicer, but with more limited options and development and some funky story points.