Fponkdamn wrote:pkitty wrote:That's a cool idea. My only hesitation is that so many of them seem like they do have SW analogs. It feels like with a custom trapping or minor tweak, Hypnotic Suggestion = Puppet, Presence Sense = Exalted Darksight, and Empathy = Mind Reading.
Absolutely true; of course, the versions listed are more subtle, at-will, and free. The point was to give them low-grade, subtle versions of the powers that were "always on" while still maintaining flavor. For reference, Palladium Rifts had both "Hypnotic Suggestion" and "Control Others" as powers, so there was a distinction between subtle influence and brute-force control. I think it's cool to give them both.
Hmm. Think I'll sleep on this and mull it over.
pkitty wrote:I'm a fan of the Mental trapping, obviously, but Bio-Manipulation seems at odds with the Rifts psionic powers that I've read. I'm not an (original) Rifts expert, mind you, so I may be mistaken -- but all of the damaging psionic attacks that I've seen (like Mind Bolt) are external ones that have to penetrate armor.
Bio-Manipulation was a specific Super Psionic power; and one of the better ones, almost a "must-have" for Melters. It allowed you to do damage direct to hit points without any physical sign, wracking them with pain and causing heart attacks, etc. (among other effects!). So by allowing it as an optional trapping, it allows for both flashy "Mind Bolts" that shatter doors and robots, and more subtle "Bio-Manipulation" against living targets. Options!
I know that one, but Bio-Manipulation wasn't a damaging power; it was basically best represented as Blind, Confusion, or Entangle, all of which already ignore armor. I guess I'm just hesitant to step on the Mystic's unique "Soul Blast" trapping.