[SR] CS OCC to IF.

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Isawarenshi
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[SR] CS OCC to IF.

#1 Postby Isawarenshi » Fri Mar 03, 2017 3:39 pm

So this is a basic conversion of the OCC's to IF. I will probably be updating it over time with replacement starting gear for a CS character.


CS OCC to SR IF’s

RUE: Grunt – MARS Merc Soldier

RUE: SAMAS Pilot – MARS Power Armor Soldier

RUE: Military Specialist – MARS Personal Concept

RUE: Technical Officer
Communications – MARS Personal Concept
Electrician, Mechanic, Robotics, Technician – MARS Operator
Medic – MARS Body-Fixer
Weapons/Demo – MARS Personal Concept

RUE: Dog Boy – Dog Boy Wilderness Scout

RUE: Psi Stalker – Psi Stalker Wilderness Scout

CWC: Cyborgs – Combat Cyborg

CWC: Commando – MARS Merc Soldier

CWC: EOD Specialist – MARS Personal Concept

CWC: CS Juicer – Juicer

CWC: CS Nautical Specialist – MARS Personal Concept

CWC: CS Ranger – MARS Wilderness Scout

CWC: RCSG Scientist – MARS Rogue Scholar

CWC: RPA “Fly Boy” Ace – MARS Personal Concept

CWC: Special Forces – MARS Cybernetic Techno-Warrior

CSN: Merchant Marine – MARS Personal Concept

CSN: CS Navy Sailor – MARS Personal Concept

CSN: CS Naval Infantryman – MARS Merc Soldier

CSN: CS Nautical Commando Specialist – MARS Cybernetic Techno-Warrior

CSN: Navy “Sea Dog” – Dog Boy Personal Concept

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Sitting Duck
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Re: [SR] CS OCC to IF.

#2 Postby Sitting Duck » Sun Mar 05, 2017 8:23 am

IIRC the Military Specialist OCC had significant bionics, so the Cybernetic Techno-Warrior could be more appropriate. OTOH their espionage role might make the City Rat a better fit.
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ValhallaGH
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Re: [SR] CS OCC to IF.

#3 Postby ValhallaGH » Sun Mar 05, 2017 10:59 am

Use the Foes of North America book as a reference, Military Specialists typically have 6 Strain of implants. A City Rat can pull that off, but is a lot more urban-focused than the MilSpec stats. Cybernetic Techno-Warrior is probably the better M.A.R.S. Framework to use for them.
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Isawarenshi
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Re: [SR] CS OCC to IF.

#4 Postby Isawarenshi » Wed Mar 15, 2017 5:13 pm

So the idea of making CS MARS packages came up on the G+ group and I had a slight change of thought. For the grunt I think the Vagabond package might work better for a Grunt to show their lack of focus or specialized skills. Also I think I would use the City Rat package for the Mil Spec to show some difference between them and the Special Forces OCC.

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Re: [SR] CS OCC to IF.

#5 Postby ValhallaGH » Thu Mar 16, 2017 7:32 am

Isawarenshi wrote:So the idea of making CS MARS packages came up on the G+ group and I had a slight change of thought. For the grunt I think the Vagabond package might work better for a Grunt to show their lack of focus or specialized skills. Also I think I would use the City Rat package for the Mil Spec to show some difference between them and the Special Forces OCC.

I think those are both poor choices, and here is why. :)
Vagabond: There's nothing particularly unfocused about a Vagabond's training, especially since they have +5 skill points (for a total of 20 for most starting characters). Combined with the incredible versatility of Gifted, Vagabond represents someone that's learned the basics of every trick there is; History, Magic, Fighting, Swimming, Riding, flying, Driving, sailing, Climbing, explosives, Electronics, Computers, surgery, first aid, Shooting, Throwing, Tracking, wilderness Survival, schmoozing, insults, comedy, music, industrial design, physics, chemistry, biology, and more.
A Vagabond is a kind of Renaissance Man, either from training with Batman-skilled instructors or an insanely varied lifetime of insane experiences. Not something the typical Coalition grunt would have.

I'm genuinely unclear on the difference between a Coalition Military Specialist and a Coalition Special Forces Officer.
As far as I can tell, they're both highly independent, highly trained, groups with bionic enhancements. Both get assigned missions with high autonomy and the firepower to get home, mission accomplished. Both are terrible foes, that others are rightly afraid to confront. Both are valued but expendable resources to their commands.
I can't determine why these two would have different game mechanics for their Framework. Specific characters would have differences, but in the broad strokes of Iconic Frameworks, I don't see how these two differ.
If you can show that difference, I would be appreciative.
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Isawarenshi
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Re: [SR] CS OCC to IF.

#6 Postby Isawarenshi » Thu Mar 16, 2017 9:52 am

Honestly the way I always viewed the Coalition Military Specialist was to compare it to modern military as simply a West Point graduate. Where the Spacial Forces is more like a Navy Seal. This is bassed on the fact that one the Mil Spec is a core book class which are generally very basic in form and function versus the World Book class which are generally fleshed out on background and abilities.

On the Vagabond for Grunt. Yeah I think I have to agree with your point on that one, lol.

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Re: [SR] CS OCC to IF.

#7 Postby ValhallaGH » Thu Mar 16, 2017 5:01 pm

Weird. I guess SPF ditched that distinction, because the Military Specialists in Foes of North America are just Green Berets.
"Part commando, part intelligence officer, and part long-range scout ... Military Specialists are often expected to go on long-range missions, either in small groups or solo."
For officers, I'd probably use the same IF as the troops they command. Commanders simply have more leadership edges.
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mikelamroni
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Re: [SR] CS OCC to IF.

#8 Postby mikelamroni » Wed Mar 29, 2017 1:46 am

I did a fairly extensive write up of Coalition States Military personnel since they are my favorite to run. I made a few minor modifications to the process. And the default assumption is a purely military game, not a standard adventurer Savage Rifts game. In that case use one of the MARS Packages that closest fits the concept to determine starting gear.

https://docs.google.com/document/d/1zXD ... sp=sharing
Follow the Savage Tales of Old Chicago as a group of Coalition Soldiers go from Zero to Hero, only on SavageRifts.com.

Isawarenshi
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Re: [SR] CS OCC to IF.

#9 Postby Isawarenshi » Wed Mar 29, 2017 10:56 am

mikelamroni wrote:I did a fairly extensive write up of Coalition States Military personnel since they are my favorite to run. I made a few minor modifications to the process. And the default assumption is a purely military game, not a standard adventurer Savage Rifts game. In that case use one of the MARS Packages that closest fits the concept to determine starting gear.

https://docs.google.com/document/d/1zXD ... sp=sharing



Took a quick look and liked what I saw. Going to have to look at it now later! Lol though I don't know if I have all the required books to use it fully. But either way on that part thanks!

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Re: [SR] CS OCC to IF.

#10 Postby Novac » Wed Mar 29, 2017 11:58 am

Really well done, downloaded it as a pdf. I doubt I will ever be able to USE it but I like to have nifty game resources around. Thank you for this.

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Alrik_vas
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Re: [SR] CS OCC to IF.

#11 Postby Alrik_vas » Fri Mar 31, 2017 3:17 pm

mikelamroni wrote:I did a fairly extensive write up of Coalition States Military personnel since they are my favorite to run. I made a few minor modifications to the process. And the default assumption is a purely military game, not a standard adventurer Savage Rifts game. In that case use one of the MARS Packages that closest fits the concept to determine starting gear.

https://docs.google.com/document/d/1zXD ... sp=sharing

:1xyxthumbs:

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mikelamroni
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Re: [SR] CS OCC to IF.

#12 Postby mikelamroni » Mon Apr 03, 2017 3:36 am

Glad everyone liked. I'm running a zero to hero game of building up CS Military Characters from true Novice to Seasoned 2 (we give a free advance to all characters on site, so that's my goal) over on the play by post site SavageRifts.com. Game's just getting started, but it's looking good so far. I'll run each adventure as an episode and give a table roll at the end of the adventure, which will require an interlude in order to work in. The idea is to organically build a MARS character from recruit to a seasoned soldier with all the story only adventuring can build.

Character creation rules are here. You should recognize most of them from the document above :P
BTW if you like play by post and are interested, give us a shot!

BTW the only required books are SWD, the three core Savage Rifts books, and the Coalition Field Manual. And you can get by without the CFM if you play previous to 104 PA or set it in Arkansas where they don't have the new gear. You can get a lot of mileage out of the original gear. I did for years in other Palladium PBP games.
Follow the Savage Tales of Old Chicago as a group of Coalition Soldiers go from Zero to Hero, only on SavageRifts.com.

Tbone9581
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Re: [SR] CS OCC to IF.

#13 Postby Tbone9581 » Tue Apr 04, 2017 1:02 am

Super awesome document. Some of those hindrences and 1 edge look familair :D


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