[SR] SFofNA - Generic Weapons?

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[SR] SFofNA - Generic Weapons?

#1 Postby operations » Thu Apr 06, 2017 2:30 pm

Many of the entries in the book have 'generic' weapons, like the civilian (p 57), commando (p 58) and solider (p 66). They seem to break down into basic melee/ranged weapons, and advanced melee/ranged weapons.

I assume these are older models (like, 60 PA or earlier) that while they still work, no one really wants to sell/trade them on the Market. Is that the intent (to reduce player looting)?

Phasma Felis
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Re: [SR] SFofNA - Generic Weapons?

#2 Postby Phasma Felis » Thu Apr 06, 2017 3:42 pm

I would guess that the intent is to keep things generic and broadly applicable. The civilian's Basic Melee Weapon could be a knife, baseball bat, chair leg, or broken bottle; the soldier's Advanced Ranged Weapon could be a carbine, a laser, or an enchanted crossbow.

The stats are surprisingly poor compared to standard weapons, so--as always--you shouldn't hesitate to customize them to fit your game.

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