JackMann wrote:Unfortunately, most RPGs don't really let you be a bodyguard, mechanically. They don't have great mechanics for letting you stand between an enemy and your buddy. Things like attacks of opportunity can help a bit, but it's still not something most tabletop games let you do.
Perhaps this is best done with two small adaptions, a new maneuver and some edges?
Combat Option: Interpose
A character may use her action to provide cover for their ward by placing them selves between the attackers and their ward. To do this the protector assumes the same location (square) as the ward and uses their own body for cover.
The attackers receive a +2 bonus to hit the protector. however, the ward gains a one step increase in cover (minimum -2).
Requirements: Novice, Notice d6, Streetwise d6
Type: Professional Edge
The character has learned how to spot trouble coming, investigate backgrounds, and understand when things are going to go bad. The character received +2 to Investigation, Notice, and Streetwise rolls related to investigating backgrounds, observing threats and predicting danger. (This edge always applies to Danger Sense rolls.)
In addition the character may take the Danger Sense edge in a non-weird setting.
Edge: Active Protector
Requirements: Novice, Fighting d6, Notice d6
Type: Combat Edge
The character has learned how to protect her ward and keep them moving. When this character performs the Interpose maneuver attackers do not receive a bonus to hit the character.
Edge: Improved Active Protector
Requirements: Seasoned, Active Protector
Type: Combat Edge
The character has is even better at keeping the target moving.
When using the interpose maneuver: The character's ward may now move on your initiative card, the ward takes no leaving engagement attacks and when running in tandem the two may use the higher running die result of each other. This cannot allow a character to run further than their maximum running die result.